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How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3? (Read 9336 times)

Started by Sicatrix, September 13, 2008, 06:18:40 am
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How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#1  September 13, 2008, 06:18:40 am
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  • Zeh Human brain....
-I could record in game but the music is too loud.

-Test Mode is useless since it only plays Music/Ambient sounds.

-The PSX and DC versions doesn't have the voices and sounds that I need.

Can anyone help me out, please?
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#2  September 13, 2008, 06:28:50 am
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  • A frame here, a pixel there.
Are you sure the sound test doesn't include the voices and sound effects? They're usually after all the music and other stuff. If they really aren't in the sound test, you can open the PCM ROM in a sound editor and trim out the sounds you need, although they likely won't sound quite as good as they do in-game.
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#3  September 13, 2008, 10:17:51 am
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The Sound Test in all Capcom Play Systems (CPS-I,CPS-II,CPS-III) has all of the games sounds, including voices and other sounds. Just go through the Sound Test until you hear voice samples/sound effects (depending on what you're looking for), and BE PATIENT.
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#4  September 13, 2008, 04:40:57 pm
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  • Zeh Human brain....
That's the thing that is pissing me off, I mean Warzard on the Cps3 Emu has all the it's sounds/music in it's sound test, JJBA on the other hand reaches only up to sound code No. 0033(if you scroll up some more it will go back to 0000), and all them are music/ambient sounds.  :(

I thought at first the rom might be damaged or something so I downloaded 3 more and all of them came from different sites...still the same though.
Tried downloading .CHD of the game(I have 2 from 2 different sites), and still nothing.

Tried Jojo's Venture(old version of the game) again nothing...

Every single one of them only reach up to sound code No. 0033.
(from 0000 to 0033 ,some sound codes are or have letters so it's not just 0 to 33)
Only 50 sounds? WUT?

Sigh...please help me out.

open the PCM ROM in a sound editor and trim out the sounds you need, although they likely won't sound quite as good as they do in-game.

Im not sure if I understand...
PCM ROM? Is that the CPS3 Rom in rar or the Game's .CHD?
How will I be able to open this in a sound editor?

sorry for the trouble...
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#5  September 13, 2008, 11:39:38 pm
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  • A frame here, a pixel there.
It really only goes to 33? That's strange... as for the letters, that's because the sound codes are in hexadecimal. Meaning that digits can have higher values than 9. In the normal numbers we use every day, a single digit can only have a value of 0, 1, 2, 3, 4, 5, 6, 7, 8, or 9. In hexadecimal, it can go past 9 to have a value of A, B, C, D, E, or F.

As for the PCM ROM, that is the file in the game that contains all of the raw sound waves, all lumped together. It would be one of the files inside the RAR. If you open it in a sound editor and play it back, you'll get a continuous stream of musical instruments, sound effects, and voice clips. You can then trim out the sound you need. However, because this only accesses the raw sound waves, you won't be replicating any additional processing the sound CPU would do in-game to some of the sounds, such as volume fading, pitch bending, etc.

I'll download the game later and check it out, because it really sounds like something strange is going on with the sound test. If I figure anything out, I'll let you know.

Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#6  September 13, 2008, 11:57:45 pm
  • ****
  • A frame here, a pixel there.
You're right, it only goes to 33! Bizarre... I think I might be able to get around this via ArtMoney. If I'm successful, I'll let you know.

EDIT: Okay, ArtMoney works, but it's something of a complex process. I can try to guide you through it if you want. There's only one important value, so there's no need to post a table due to the way ArtMoney works (the proper values will be offset from an address that varies from computer to computer, and needs to be refound when you download a table; so they're really only useful when you're working with a bunch of different values), I'll just show you how to find it yourself.
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#7  September 14, 2008, 01:12:02 am
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Does the debug menu yield any results?  Keep in mind that its not the normal F2 menu.
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#8  September 14, 2008, 01:34:10 am
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  • A frame here, a pixel there.
Don't know, how do you access it? I just put together a big ArtMoney tutorial for this guy, and if it's all for nothing, I'll have to go pound my head against the wall for a few hours.
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#9  September 14, 2008, 03:03:51 am
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  • Zeh Human brain....
I don't know how to access the debug menu as well...

Don't know, how do you access it? I just put together a big ArtMoney tutorial for this guy, and if it's all for nothing, I'll have to go pound my head against the wall for a few hours.

Well since he didn't tell us how to access the debug menu, I am still sticking with your tutorial.
I don't want your effort to be wasted and I thank you for the assist. :)

Ok I just DL'ed ArtMoney what do i do next?(I didn't know it can rip sounds as well as sprites.) :o
Hope I can follow your tutorial since I'm not that familiar with ArtMoney and this is the first time I'm dabbling with it.
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#10  September 14, 2008, 07:28:08 am
  • ****
  • A frame here, a pixel there.
Well, it doesn't do the ripping on its own, it just gives you control over RAM values which can be useful for ripping assets. In this case, you'll be sending numbers to the Sound Test that are outside the range it will let you select manually in-game.





















Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#11  September 14, 2008, 10:59:41 am
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  • Zeh Human brain....
I got what i needed! ;D
Thank You very Much for the help!
Re: How can I rip Jojo's Bizarre Adventure SoundFx/Voice on CPS3?
#12  September 14, 2008, 06:25:12 pm
  • ****
  • A frame here, a pixel there.
Glad I was able to help. :)