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How to create beat'em up 1.1 stage? (Read 5061 times)

Started by Xerouis, June 23, 2014, 06:53:36 pm
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How to create beat'em up 1.1 stage?
#1  June 23, 2014, 06:53:36 pm
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Hello!
This is my first post on this account ><
I've been playing MUGEN for awhile, and I wanted to get involved in developing
I've seen the new version 1.1, and was curious on how I can utilize this
Is it possible to create a stage like old fashion side scrollers?
Where you can walk down some kind of level, have enemies spawn like...
Last Edit: June 23, 2014, 07:47:45 pm by Xerouis
Re: How to create a certain type of stage?
#2  June 23, 2014, 07:13:19 pm
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You'll need to highly customize both characters and stage. Could be done in a full game environment, but forget about using regular mugen creations on it. Moreover, it will be "easier" to do on DOS mugen as it included the Z parameter for position and velocity. Z parameter was removed in 1.0 & 1.1

Bottom line: learn to code in OpenBOR, it's an engine like mugen but targeted to beat'em ups
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Re: How to create beat'em up 1.1 stage?
#3  June 23, 2014, 08:22:42 pm
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dude,you have other engine which's called OpenBOR,that's the ideal engine for making 2d beat 'em...
but making in mugen is little bad,because older beta versions like winmugen have z parameter but mugen 1.0 and 1.1 don't have it...
so I think that you can make 2d beat 'em up but without walking up and down (only left and right) if that can help ya...
Re: How to create beat'em up 1.1 stage?
#4  June 23, 2014, 08:24:07 pm
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Hmm..
So Its impossible to make a beat'em up style stage for MUGEN 1.0 and 1.1?
I've seen omegapsycho's stuff, and it seems that he created something like a beat'em up o.o

I want to learn ><

not impossible, just unnecesary difficult as mugen was not made with beatemups in mind (at least not up to the current version), it's like hammering a nail by using a screwdriver, it can be done but you are better off using a hammer; unless you totally want to do it for fun adn don't care that much about the end result use bor instead of mugen.
Re: How to create beat'em up 1.1 stage?
#5  June 23, 2014, 10:04:53 pm
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Dude, you need to know the difference between a 2D sidescroller and a beat'em up. Omegapsycho's stage is made with a specific character and stage, and it's somewhat doable. What you asked was for a beat'em up game in which characters move along a Z direction
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Re: How to create beat'em up 1.1 stage?
#6  June 24, 2014, 01:14:56 pm
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Yes, it can be done and has been done in the past (Super Mario Bros, Contra and Castlevania are a few of the m that you can check)

In any case, you'll need lots of experience with Mugen coding and the necessary skills to do a stage like the one you propose can't be found in a tutorial, as it's very specific and time consuming to do it.
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Re: How to create beat'em up 1.1 stage?
#7  June 24, 2014, 11:06:02 pm
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It's a bit like you've just learned multiplications, and you're asking if it's possible to build a nuclear reactor in your garage.

Yes it is. But you won't be able to skip steps, you'll have to learn about stages first, how to code them properly. Then go on to basic characters, then learn how to code advanced stuff, before finally attempting something like what you're asking.