How to edit this?

Started by MALYSZ, April 14, 2026, 12:20:27 AM

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MALYSZ

So, if you know or not I have been trying for a long time make MK stages with stage fatality working in ikemen go 0.99.0. For now i only know "what" make error in this game version, but idk for to fix/edit this:

[State 666, ShowMeYourIDs]
Trigger1 = var(11) := playerid(getplayerid(1)), ID
Trigger1 = var(12) := playerid(getplayerid(2)), ID
Trigger1 = var(13) := playerid(getplayerid(3)), ID
Trigger1 = var(14) := playerid(getplayerid(4)), ID
Trigger1 = var(15) := playerid(getplayerid(5)), ID
Trigger1 = var(16) := playerid(getplayerid(6)), ID
Trigger1 = var(17) := playerid(getplayerid(7)), ID
Trigger1 = var(18) := playerid(getplayerid(8)), ID
type = null

PlasmoidThunder

Getplayerid(n) was removed in favour of just using player(n),ID. That said, getplayerid already returned that player's ID, so what you're doing is redundant.

Quote from: Iced on July 24, 2013, 01:25:14 AM
Oh, I want a diagram. I fucking love diagrams.

MALYSZ

I changed it to:

[State 666, ShowMeYourIDs]
Trigger1 = EnemyNear, ID
Trigger1 = var(11) := player(1),ID
Trigger1 = var(12) := player(2),ID
Trigger1 = var(13) := player(3),ID
Trigger1 = var(14) := player(4),ID
Trigger1 = var(15) := player(5),ID
Trigger1 = var(16) := player(6),ID
Trigger1 = var(17) := player(7),ID
Trigger1 = var(18) := player(8),ID
Trigger1 = var(20) := 0;Alive characters
type = null

Now stage fatality working but with wrong animation