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How to get air combos to work? (Read 6646 times)

Started by Shadic12, April 14, 2016, 07:34:33 pm
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How to get air combos to work?
New #1  April 14, 2016, 07:34:33 pm
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So I wanted to know how to get air combos to work on characters I edited with Infinite code. I followed the tutorial on how to add a super jump, and launcher. Now the problem is every time I launch an opponent in the air and try to follow up for an attack the air attacks seems to phase through them as if they were intangible. The question is how do I make it so the air combos hit the opponent instead of phasing through them. 
Last Edit: April 28, 2016, 06:12:18 pm by Shadic12
Re: How to get air combos to work?
#2  April 14, 2016, 07:38:53 pm
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Here are some questions that came to mind:

Have you looked over the hitdef(s) in question? Any hitflags to allow then to hit airborne or falling opponents?

Does the launcher put them in a custom state? If so, is the target made invulnerable? Does said target have clsns?

May MUGEN's own juggle system be interfering?
do the thing
Re: How to get air combos to work?
#3  April 14, 2016, 07:45:51 pm
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Also make sure the attack state has this in the beginning

[StateDef 600]
type = A
physics = N
moveType = A;;;;<----------this part here
ctrl = 0
anim = 600
sprPriority = 2

hope this helps

MGMURROW
Re: How to get air combos to work?
#4  April 14, 2016, 08:27:18 pm
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Here is the hitdef I made to be the launcher for Miyako by Rajaaboy:
Spoiler, click to toggle visibilty

I don't know if this is effecting the air combo I just posted this to see if anyone is willing to help out.
Last Edit: April 15, 2016, 05:35:02 pm by Shadic12
Re: How to get air combos to work?
#5  April 15, 2016, 02:40:04 am
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that is just the launcher state, the air combo problem is probably going to be in the air attacks. posting the air light punch might be a better thing to post(or any air attack that isnt hitting after the launcher)

hope this helps

MGMURROW
Re: How to get air combos to work?
#6  April 15, 2016, 02:48:37 am
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OK here are the air attacks:
Spoiler, click to toggle visibilty

      Posted: April 15, 2016, 04:38:39 am
So I applied the same code to Athena by DivineWolf and I can do air combos without a problem, but when I finish an air combo the opponent is still in the air. How do I make it so when they perform Air Strong Punch/Kick the opponent fall to the ground instead of still being in the air? And for Miyako I am still having problems performing the air combos and her attacks still phases through the opponent even though the code is the same as Athena.
Last Edit: April 15, 2016, 05:33:52 pm by Shadic12
Re: How to get air combos to work?
#7  April 15, 2016, 04:51:27 pm
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we will need the statedef's for the air attacks(in the cns file), you posted the commands for them(the one's in the cmd file). lets see the statedef's and we can figure this out

talk to you soon

MGMURROW
Re: How to get air combos to work?
#8  April 15, 2016, 05:30:40 pm
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Miyako's Air attacks Statedef:
Spoiler, click to toggle visibilty

Athena Air Attack Statedef:
Spoiler, click to toggle visibilty
Re: How to get air combos to work?
#9  April 19, 2016, 07:58:07 pm
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first make sure in your AIR files u have red collision boxes on the attacks. then in the hitdef make the trigger1=!time(if there is more than one trigger one then delete it until u have just trigger1=!time. then remove the statetypeset and see if that works.

let us know if it helps

MGMURROW
Re: How to get air combos to work?
#10  April 19, 2016, 10:10:54 pm
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first make sure in your AIR files u have red collision boxes on the attacks. then in the hitdef make the trigger1=!time(if there is more than one trigger one then delete it until u have just trigger1=!time. then remove the statetypeset and see if that works.

let us know if it helps

MGMURROW

That did the trick now the only problem I have is still dealing with is how to make the opponent go immediately  to the ground with  Air Strong Punch/Kick. For example When Miyako finishes the air combo the opponent falls down, but really slow. Is there a way to make them fall fast like how Infinite did his characters.
Last Edit: April 20, 2016, 01:27:16 am by Shadic12
Re: How to get air combos to work?
#11  April 20, 2016, 07:33:00 pm
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just adjust this to your liking in the hitdef of the attack

air.velocity=-9,9  <--------------the higher the second number, the faster p2 falls

hope this helps

MGMURROW
Re: How to get air combos to work?
#12  April 20, 2016, 07:45:05 pm
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Thank you now everything is solved. Now the only thing I need to do is how to make sure the combos don't do crazy damage. Is there a universal code that will allow you to do a fixed amount of damage like how RACE45 or Infinite did with their characters?
Last Edit: April 20, 2016, 07:49:08 pm by Shadic12