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Ikemen 1.0 bg elements for specific menu options

Started by Vogel, September 29, 2026, 12:58:31 AM

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Vogel

Working on this screenpack for Ikemen 1.0

Ive been using the old image based font trick to have images as my menu items.
The master, OldGamer showed me that ikemen brings a new way of doing this:

        ; menu.item.bg elements are layered below text rendered with menu.itemname
; params Standard element is replaced with active variant when itemname is
; highlighted. These parameters can be also used as an alternative for a
; mugen font trick for displaying image instead of text based menus
;menu.item.bg.<itemname>.anim = -1
;menu.item.bg.<itemname>.spr = -1, 0
;menu.item.bg.<itemname>.offset = 0, 0
;menu.item.bg.<itemname>.facing = 1
;menu.item.bg.<itemname>.scale = 1.0, 1.0
;menu.item.bg.<itemname>.xshear = 0
;menu.item.bg.<itemname>.angle = 0
;menu.item.bg.<itemname>.xangle = 0
;menu.item.bg.<itemname>.yangle = 0
;menu.item.bg.<itemname>.projection = orthographic
;menu.item.bg.<itemname>.focallength = 2048
;menu.item.bg.<itemname>.layerno = 0
;menu.item.bg.<itemname>.window =
;menu.item.bg.<itemname>.localcoord = 320, 240
;menu.item.bg.<itemname>.spacing = 0, 0



Ive been trying to get this working since i got home, but i havent been able to get anything to actually appear

Frankly, i dont even know where its pulling these sprites from? The system.sff? or maybe the fonts sff?
Im not really smart enough to figure it out and im wondering if someone else has already used this and could give me a few words to point me in the right direction

Main thing i want to know is where its pulling the sprites from and maybe if someone could show me some code of it actually being used

Thanks

Kasasagi

I can't answer this question directly, but are you by any chance on Ikemen's Discord?

This seems to be the primary Ikemen support channel these days.