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IKEMEN Disscussion Thread (Read 925451 times)

Started by 2Dee4ever, July 01, 2015, 09:10:17 pm
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Re: IKEMEN Disscussion Thread
#181  September 05, 2017, 02:08:32 am
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Thank you for the info yall
Re: IKEMEN Disscussion Thread
#182  September 17, 2017, 04:06:33 am
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Re: IKEMEN Disscussion Thread
#183  May 26, 2018, 04:28:15 am
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@Melcore: Interested in making more of these? I tried to do the scar ha


@MGMURROW: This is what I was referring to btw. I also redid the CS and well just organized a complete sff if anyone is interested let me know as I did use some of you alls FX.
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We've kinda just been raising awareness of Ikemen, small world, I'm sure you've seen this in your recommended. Posting here always gets those dislikes :P, but at least I am trying to do something here... Things are dead af all over its a shame, but I'm interested in helping K4thos as well as anyone else out there with genuine interest to create something. I mainly wanted to see, if anyone would be interested in donating towards the development of this engine. Directly to those involved. Really expand on the possibilities of this & flat-line the setup so that this may become the new standard. I see alot of wants, needs, do this, do that, give give give, but its a lot of work involved that is taken for granted and is being done for free. I'm sure he will likely try to decline this, but it's the least we can do. With more motivation, people involved , more possibilities are likely to appear. We've already started a campaign(of awareness) of sorts, not that I care for the FGC, but its a start. Then everyone could just easily port all of their stuff over. I don't see anything else coming along as far as this & of course this would only entice those that still have drive to make stuff.

Second is a legit question.
So right now.. I am manually generating a victory screen per character, doing it the screen-pack way, is it possible to have the screen activate in a similar manner? Not blacking out etc. Think Garou, where is still shows the animated background, without the transition of course. This may be a dumb question, but I have no SP experience so idk.

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Re: IKEMEN Disscussion Thread
#184  May 26, 2018, 08:54:46 pm
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Sheeeit, had so much going on in real life I haven't worked on portraits very much...
Re: IKEMEN Disscussion Thread
#185  December 29, 2023, 07:42:30 am
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Are there known issues with the %p Ikemen feature in the combo counter section for fight.def? I've found a situation where it doesn't correctly report data. I have a chain-cancelable c.LP attack and if I do 3 of them quickly, it displays the correct percentage of damage (3%) but if I slightly delay the last c.LP it says the combo does 1% damage, despite the combo... still comboing and showing that it hit three times..
Re: IKEMEN Disscussion Thread
#186  October 28, 2024, 09:58:22 am
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hi, so I don't know if I am reading the select.def of Ikemen Go correctly or not:

Code:
 ;   IKEMEN feature: Max 30 orders mugen limitation is lifted. Negative order
 ;   is reversed if character becomes unlocked (see 'unlock' parameter)

I did not have the time to try it, so I was thinking that if Ikemen Go allowed to set order from order=1 to order=30 instead of like in mugen from order=1 to order=10 maximum? Otherwise I felt that it should be written in the arcade.maxmatches section like imagine, this is what can be done in Ikemen Go:

order1 to order=10: arcade.maxmatches = 4,3,2,3,2,3,2,1,2,1
order1 to order=30: arcade.maxmatches = 4,3,2,3,2,3,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

even the same with team and other mode to set the maxmatches, so I felt like no one set orders up to 30 yet and it was at most up to 10, so I am unsure

My real life is coming soon........!