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Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099 (Read 18313 times)

Started by Shadow099, June 19, 2011, 02:31:07 am
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Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#1  June 19, 2011, 02:31:07 am
  • *
  • Co-author Mugen inedito
    • mugen-inedito099.blogspot.com/
first of all a greeting to the whole community
I am a newcomer to this forum and as the first item I present my first job
Jonathan Morris and Charlotte Aulin belonging to the game castlevania portrait of ruin
I hope you enjoy and forgive me for my English, I am a Latin American with little practice in the language







my sites(are written in Spanish)

to download the characters first select the character to download and then click on the image mediafire

http://mugen-inedito.ucoz.com/index/chars/0-4
http://mugen-inedito099.blogspot.com/

Last Edit: June 19, 2011, 05:59:57 pm by Shadow099
Re: Jonathan Morris 1.0 And Charlotte Aulin by Shadow099
#2  June 19, 2011, 03:56:36 am
  • ***
  • Mite Kudasai, Ore no Henshin..
    • Singapore
Looks Promising..I Shall download and give them a try  ;)

Edit~Wow..Lots of problems..
Notes:Tested in both 1.0 and Win Mugen, Pics are in 1.0

1.Missing Sprites for both chars
2.Charlotte can enter to Illegal PosBindTime
3."Amazing" Hit-Boxs

Click Spoiler to see what i mean-Please look at the hit-box too..

For Charlotte-
Spoiler, click to toggle visibilty

For Jonathan-
Spoiler, click to toggle visibilty

~ A New Hero, A New Legend~ Cho Henshin! - 超変身! ~
Last Edit: June 19, 2011, 06:58:51 am by ♦Godai♫Yusuke♦
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#3  June 19, 2011, 07:35:48 pm
  • *
  • Co-author Mugen inedito
    • mugen-inedito099.blogspot.com/
Thank you for reporting the illegal posblindtime. I've fixed and will rise with the next update.

As for the rest. I do not see the problem as well was my design work and always there will be no problem.

I hope you find more bugs to fix since I am very new in creating characters and still make many errors --;.
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#4  June 20, 2011, 03:01:51 am
  • ****
  • Loading....Loading.....Error

As for the rest. I do not see the problem as well was my design work and always there will be no problem.


/facepalm

On a standard game character, the tip is only supposed to have the red area and your red area composes the whole area around the spear which should not  be the case.

Also, charlotte's stance has waaay too many hitboxes and can and will cause severe lags in some computers. I can see three hitboxes max at best for the standing anims.


I made this sig. :ninja:

Props to a friend for my avvie
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#5  June 20, 2011, 05:49:23 am
  • avatar
  • ******
i was playing this on my ds last week and damn can't get a 88.8% map mission.
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#6  June 20, 2011, 03:51:38 pm
  • *
  • Co-author Mugen inedito
    • mugen-inedito099.blogspot.com/

As for the rest. I do not see the problem as well was my design work and always there will be no problem.


/facepalm

On a standard game character, the tip is only supposed to have the red area and your red area composes the whole area around the spear which should not  be the case.

Also, charlotte's stance has waaay too many hitboxes and can and will cause severe lags in some computers. I can see three hitboxes max at best for the standing anims.


In Jonathan

the lance hit with the tip and the mast. According to the original English game

In Charlotte promise to improve this problem for next update
 :grin2:
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#7  June 20, 2011, 04:34:46 pm
  • ****
  • Loading....Loading.....Error

As for the rest. I do not see the problem as well was my design work and always there will be no problem.


/facepalm

On a standard game character, the tip is only supposed to have the red area and your red area composes the whole area around the spear which should not  be the case.

Also, charlotte's stance has waaay too many hitboxes and can and will cause severe lags in some computers. I can see three hitboxes max at best for the standing anims.


In Jonathan

the lance hit with the tip and the mast. According to the original English game

In Charlotte promise to improve this problem for next update
 :grin2:

but this is not the source game. This is mugen. Some things there would be cheap here and that thing is cheap. :|


I made this sig. :ninja:

Props to a friend for my avvie
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#8  June 21, 2011, 03:12:06 pm
  • *
  • Co-author Mugen inedito
    • mugen-inedito099.blogspot.com/
I aim to be as close as possible to the original game
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#9  June 21, 2011, 03:30:17 pm
  • ****
  • Loading....Loading.....Error


I made this sig. :ninja:

Props to a friend for my avvie
Last Edit: June 21, 2011, 03:33:22 pm by ecthelionv2

GOH

Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#10  June 21, 2011, 03:32:31 pm
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    • Portugal
Does Castlevania: Portrait of Ruin have multiple hitboxes on one character? Because you only need like 2 hitboxes max. for each character. In fact, I think you only need one. You should try and check if in the original game the CLSNs were like that.

And if they were, now is an opportunity to improve something which was done incorrectly.
Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#11  June 22, 2011, 04:15:21 pm
  • *
  • Co-author Mugen inedito
    • mugen-inedito099.blogspot.com/
okay, okay :sugoi:, I will reduce the amount of hitboxes but will be about 8.
I have found that the original game has plenty of hitboxes

GOH

Re: Jonathan Morris 1.2 And Charlotte Aulin 1.0 by Shadow099
#12  June 22, 2011, 05:16:14 pm
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It doesn't need 8 but okay, it's your call.