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JURI HAN  (Read 4168 times)

Started by Skullworth, February 13, 2011, 05:34:48 pm
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JURI HAN
#1  February 13, 2011, 05:34:48 pm
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Heya all i haven't been on here in a while because I've been occupied with things.
My team finished making Juri Han from super street fighter IV, and made a video
the sprite was designed through G-Flash artist and is part of a
Project. Enjoy the Video.

http://www.youtube.com/watch?v=TzUX6kqyOOM
Re: JURI HAN
#2  February 13, 2011, 05:45:20 pm
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How cool!  A 2D Juri!  :o   I am so jealous because I can't draw anything like you do!  All I know to do is to rip her sprites from SF4 PC.............. --;

Do you have any awesome plans for her?
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: JURI HAN
#3  February 13, 2011, 06:06:42 pm
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The plan was for her to be animated in the Movie styled Video Game,
She's technically a special Cameo in the movie, She took 2 days and 15 hours to completely finish her body for 3D rotations The animation of her attacks will be something to look forward to..
Re: JURI HAN
#4  February 14, 2011, 03:06:27 am
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Impressive. Hope you stay true to source material and make her play like she's supposed to, or if you switch it up, make it nice. Unless the project is for art purposes only. Is it?
Last Edit: February 14, 2011, 03:12:15 am by Cazaki
Re: JURI HAN
#5  February 14, 2011, 03:49:15 am
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she looks chibi-ish to me.
Re: JURI HAN
#6  February 14, 2011, 04:55:52 am
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Impressive. Hope you stay true to source material and make her play like she's supposed to, or if you switch it up, make it nice. Unless the project is for art purposes only. Is it?

Shes a proper Fighting Sprite however what i was using her for was more Rpg based she will have all of her signiture moves as she should do both the 1st and 2nd ultra animations...
The hardest animation is her quickness in Fengshui mode her attack speed is identical to the speed in marvel Vs capcom if not Faster..

she looks chibi-ish to me.

The Body is slightly more bigger than a Capcom or Snk designed sprite... we do this so that you can see all the facial animation on the Character...and for that the the Scale of the Characters body itself also has to measured accordingly...

This is the term i like to call "The HD Sprite."
Last Edit: February 14, 2011, 04:59:37 am by Skullworth
Re: JURI HAN
#7  February 14, 2011, 07:54:41 am
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Looks promising, sprite-wise. Good luck.
Re: JURI HAN
#8  February 18, 2011, 04:34:12 am
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Nice. Can't wait til 2012, if not sooner.