VIDEO Kaguya, the Princess from the Moon who is now living on the Earth. She is immortal due to drinking the legendary Hourai Elixir. The most defensive character I have made, having many different spell cards for healing or creating barriers. She is somewhat more difficult to play than other bosses because you have to focus on keeping yourself alive primarily, doing enough damage to win should be the secondary objective. Many of her abilities do guarded damage to make up for her not-so-high damage potential. She also excels at winning by time overs, due to her power to control the eternity and instantaneous. There have been many character specific updates, and a few global ones to all Touhous. The global ones include smaller card display so it doesn't cover more than necessary on the screen, the ability to carry over the skill cards to the next MATCH in Arcade, Survival etc modes, and some fixes to minor system bugs. With this update, I now consider the testing process of Yuyuko, Patchouli, Reimu, Cirno, Flandre, Remilia, Byakuren, and Kaguya complete. Unless bugs are discovered, there will be no further changes to these characters for the Mugen 1.0 version. I will test all the remaining characters more, so the chance for updates is higher for them. A detailed list of changes :Spoiler, click to toggle visibilty
All RP -Added ability to recover for the AI All Touhou and CCS [UPDATE] Replaced sprites for anim 7780 (card shading when power is not available) with a smoother one. All Touhou [UPDATE] Skill Card levels now carry over to the next MATCH in Arcade mode. They only reset if you lose and continue. [AI BUG] Fixed the AI not upgrading a card already learned and ending up with the card stuck in hand on round 2 or later [UPDATE] Spellcard display size adjusted [BUGFIX] Cards cannot be memorized or activated after the enemy is knocked out but before the winpose anymore. This change was necessary because the Mugen Engine ignores any powerbar changes after the round is over, so the costs aren't spent, but the effects will carry over to the next round or match in some cases, giving the player a chance to obtain these effects for free. In particular, you could memorize, or upgrade cards for free if you cancelled the attack that finished the opponent into these actions. Byakuren [BUGFIX] Fixed Light Bolt,Dark Bolt, Omen of Purple Mist transparency not being applied properly in 1.1 [AI UPD] Set AI cognition level to maximum (forgot to set this on release so it was low) [UPDATE] Reduced guardstun caused by DFb so it's now easier to punish on guard [BUGFIX] Fixed power being set to zero when Revealing Light Sword was used [UPDATE] Bar charging speed is now also slower during the activation of Dawn of Power [BUGFIX] Fixed Grand Mastery not upgrading the 5th skillcard [UPDATE] Dawn of Power no longer gives power while in the common hit states [UPDATE] Aiding Scroll now heals for 50% less, but also gives additional power and bar after the fall. Yuyuko [AI UPD] Minor update to dash forward triggers [UPDATE] Updated state 609 to use offset instead of posadd (bouncing custom state) [UPDATE] DDb now takes priority over BDb [BUGFIX] Fixed Deadly Buterfly lv4 projectiles not disappearing sometimes [UPDATE] Removed the Turbo Wandering spellcard. Yuyuko has plenty of cards to choose form and this one was far too uninteresting. [UPDATE] Updated the spellcard config tool [UPDATE] Light attack (a) now has 3 ticks fewer startup (7->4) [UPDATE] F+b no longer gives frame advantage on hit [BUGFIX] Fixed teleport command making D+c unavailble due to overlapping commands. Teleport now requires a directional button other than down to be held to activate. [UPDATE] Fixed transparency problem with Turn Dead in Mugen 1.1 [UPDATE] Reduced Turn Dead cost to 6000 [UPDATE] Sakura Dance is now frame advantage on guard instead of disadvantage [UPDATE] Gate of the Underworld is no longer frame disadvantage on guard [UPDATE] Added guarded damage to Invitation to Afterlife [UPDATE] Greatly increased the damage of Sakura Dance [UPDATE] Greatly increased the range of Sakura Dance [UPDATE] Increased Spiritual Beam damage by 7.5% [UPDATE] Immaterial Laser guarded damage is doubled, tripled when level 3 or higher [UPDATE] DDb is no longer unguaradble while standing [UPDATE] Ghost Highway now appears under to the character instead of front, so it can do full damage at close range [UPDATE] Touch of Death cannot hit crouching opponents [UPDATE] Flawless Nirvana can kill when guarded if upgraded to level 2 or higher [UPDATE] Turn Dead will miss against Kaguya because she is immortal [UPDATE] Life End will always do 80% of the maximum life as damage against Kaguya even when it should do 100%. It can still KO if she had less than 80% life. Yukari [UPDATE] Added Space Splitting to readme (was missing) [UPDATE] Space Splitting now has movetype=I so the AI won't try to guard against it. [UPDATE] Hiding in Zen Temple always does a minimum of 3 hits even if the edge is reached. [UPDATE] Hiding in Zen Temple is now -8 frame advantage on guard instead of 0. [UPDATE] Quadruple Barrier and Charming Quadruple Barrier are no longer punishable on guard. [UPDATE] Reduced Space Splitting damage by 5% [UPDATE] Increased hittime of Space Splitting so it's no longer -11 on hit [UPDATE] Shikigami Chen no longer requires Ran to be present Remilia [UPDATE] Reduced height limit during Bat Transformation to -190 from -350 [UPDATE] Adjusted hittimes and animation times on F+c [UPDATE] Danmaku Boost passive ability has no effect during Bat Transformation [UPDATE] Natural Recovery passive lifegain has 50% reduced effect during Bat Transformation [UPDATE] Natural Recovery Level 1 now gives the same amount of bonus and penalty as the amount gained on the other levels (6,12,18,24 HP/sec instead of 10,15,20,25 and 9,18,27,36% damage taken instead of 14,21,28,35) [UPDATE] Natural Recovery doesn't have an effect while on the ground/standing up [UPDATE] Vampire's Kiss is now uninterruptable after making connect with the opponent (but you do take the damage) Suika [UPDATE] Reduced height limit during Pleasant Mist to -190 from -350 [UPDATE] Danmaku Boost passive ability has no effect during Pleasant Mist Kaguya -RELEASED, CHANGES FROM the RC version : Sleeping Powder no longer hits opponents in the air Sleeping Powder now has a priority of 1,miss Applyed global bug fixes listed under "All Touhou" Added palettes up to 12 Fixed color issues on some sprites "a" now has 5 ticks of startup instead of 4 Moondust Powder has an additional 8 active frames and a wider hit area for those frames Nanoha [BUGFIX] Fixed kick being an infininite on OTG opponents Aura [AI UPD] Minor update to dash forward triggers CCS Characters [AI UPD] Minor update to dash forward triggers [AI UPD] Glow (stunning version) will not be used when the opponent is down or falling Nitori [AI BUG] Fixed Geyser being used when the opponent was not standing [BUGFIX] The camera will no longer follow Nitori while she is off the screen during Aerial Fortress [UPDATE] Updated state 249 to use offset instead of posadd (bouncing custom state) [UPDATE] Moblie Barrier now costs 40% bar Vanilla H [BUGFIX] The camera will no longer follow Vanilla while she is off the screen during Hypercannon Onpu [AI UPD] Minor update to dash forward triggers Silver [AI UPD] Minor update to dash forward triggers [UPDATE] Fixed positioning of character during intro (was off by 1 pixel) Ayu [AI UPD] Adjusted reflect barrier use conditions [UPDATE] Fixed feather animation sprite axis positions Lelouch [AI UPD] Geass will not be used while the enemy is under the effect of the flash greande (because it will miss) [AI UPD] The AI will not use the graze forward option on AI levels 6 or higher. [AI UPD] AI cognition level is now max-1 Serika [UPDATE] Crystal projectiles from Crystal Shower cannot be hit by physical attacks anymore Kano [AI UPD] Grazing forward is now disabled when the danmaku bar is high depending on AI level Void [BUGFIX] Fixed compatiblity with pretty Coquettish Bomber Cirno [BUGFIX] Reduced hittime of standing b to prevent walking a-b infinite [UPDATE] Improved Icicle now adds 10% damage/level to Icicle instead of 15% Patchouli [BUGFIX] Fixed Grand Phylosopher's Stone having a guard distance despite being unguardable [UPDATE] Solar Flare can kill when guarded if upgraded to level 2 or higher [BUGFIX] Fixed Solar Flare doing 50% more damage than intended when not chained [BUGFIX] Fixed Solar Flare not doing enough damage when chained due to the previous fix Reimu [UPDATE] Light attack startup is now 4 ticks instead of 6 [UPDATE] Aerial b kick now moves towards the opponent's head more accurately [UPDATE] Long attack (F+a) now has 11 ticks of startup instead of 14 and hittimes were adjusted by a few ticks [UPDATE] Increased Fantasy Orb damage [UPDATE] Priestess Mandala is now available to be used while in air. The startup time is the same regardless of where it was used. [UPDATE] Priestess Mandala can kill when guarded if upgraded to level 2 or higher Flandre [BUGFIX] Fixed Stigmatizer Boomerang being removed early Flandre RP [UPDATE] And Then There Was None will have no effect against Kaguya because she is immortal. Mima RP [BUGFIX] Fire Elemental Spark is no longer unguardable while standing