YesNoOk
avatar

Karin(Street Fighter Alpha 3) (Read 3682 times)

Started by Lost_Avenger, July 17, 2012, 06:47:54 am
Share this topic:
Karin(Street Fighter Alpha 3)
#1  July 17, 2012, 06:47:54 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php


Info:
Name: Karin Kanzuki
Hp: 925(low)
Stun: 60(below average)
Progress: released with the beta1 pack
Dash type: hop
-
Movelist:
Specials:
Gurenken
Command: qcf+p or hcf+p(reduced range, but hurts more)
Notes: input determines vel. Additional inputs can be inputed after the active frames kick in/on hit. Inputs produce her other specials. Ex is faster and hurts more.
-
Mujin Kyaku
Command: DP+k
Notes: input determines vel. Can juggle and doubles as an ok anti-air. Ex knocks p2 higher.
-
Joudan and Gedan:
Command: qcb+p/k
Notes: punch is joudan and counters high. Gedan counters low. All forms juggle.
-
Ressen Ha:
Command: qcf+k
Notes: overhead and an ok anti air. Input determines range
-
Ressen Chou
Command: B, D, DB, p
Notes: press punch during the move to get Ressen Chuu. Ex does more damage.
-
Arakuma Inashi
Command: 360+k
Notes: command grab. Ex hurts more. Input determines knee count.
-
Hosho
Command: Dp+p
Notes: input determines damage. Ex is a wall bounce
-
Supers:
Kou'ou ken
Command: 2qcf+k
Notes: cant be air guarded. Anti air. Input determines hitcount.
-
Shinpikaibyaku:
Command: 2qcf+p
Notes: mp version ends with a juggle.
-
Kanzuki Ultimate Counter(I need a better name):
Command: 2qcb+p
Notes: the name kinda says it all. Lv3 only
-
Additional notes:
Guren chains:
P: gurenken 2nd hit
F+p: hosho
DF+p: Ressen Chou
D+K: Slide
B+p: Joudan
B+k: Gedan
U+k: Ressen Ha

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Last Edit: July 31, 2012, 01:33:22 am by Lost_Avenger
Re: Karin(Street Fighter Alpha 3)
#2  July 17, 2012, 04:51:34 pm
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
She must have been the first one you did off the bat.
Re: Karin(Street Fighter Alpha 3)
#3  July 17, 2012, 04:54:23 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
The topic or creation wise? Im going to update all of the first posts again later(I just got tired of manually typing the same link lol. No copy paste on my phone)

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Karin(Street Fighter Alpha 3)
#4  July 17, 2012, 04:59:22 pm
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
I am going with "creation wise", Lost Avenger. Your avatar gives it away.
Re: Karin(Street Fighter Alpha 3)
#5  July 17, 2012, 05:17:50 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
She probably was. Its been a while so I dont remember who came first.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Karin(Street Fighter Alpha 3)
#6  July 25, 2012, 11:28:00 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Additional changes:
Ex counter damage was increased from 105 to 119 and the gethit animation was changed to up. I may add a custom state for all counters(not just Karin) so that invincible start up moves dont beat counters somehow.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Karin(Street Fighter Alpha 3)
#7  July 31, 2012, 02:01:21 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Update:
-90% of Karin's clsn were adjusted(including basic movement and gethits). Her stance clsn extends just above her head now.
-Gurenken 2nd hit has extended range for the 2nd active frame. Giving it the same range as the first.
-EX Qcf+k has widened clsn, making it easier to hit now(2nd active frame mostly)
-Counters will cleanly counter most/all attacks that activate her counter(meaning the counter was successful)
-Stun damages were fixed in several moves
-Other stuff

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!