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Kenshiro (Hokuto No Ken) (Read 10037 times)

Started by misterr07, September 01, 2022, 03:04:35 pm
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Kenshiro (Hokuto No Ken)
New #1  September 01, 2022, 03:04:35 pm
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Been a while since my last release, it's time for Hokuto.

Kenshiro with 4 buttons, + 2 specials buttons (Power Charge and Throw), take a look at the ReadMe for more informations about his gameplay.

Config :
You can change the version of the super and hyper finish names (latin or japanese version, see config file)

Specials Thanks:
   wuwo for Hokuto No Ken Fist of the north star Sprites Rip
   Jmorphman and Just no Point for the buffering system
   Jmorphman and Pots for somes pieces of code (parry, hitsparks, juggle...) and FX





Dowload on my website.

As usual, all feedback are welcome, and thanks to report any bugs...
Last Edit: August 22, 2023, 09:56:04 am by misterr07
Re: Kenshiro (Hokuto No Ken)
#2  September 02, 2022, 05:49:49 pm
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Is it has AI?
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Kenshiro (Hokuto No Ken)
#3  September 03, 2022, 12:23:38 am
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GREAT RELEASE ! your version is balanced and ripe! bravo!(french) i am eager to see your next release! thank you!

my older name was danzey,now i'm SHIN DANZEY
FOLLOW ME ON YOUTUBE AND my Website
Re: Kenshiro (Hokuto No Ken)
#4  September 03, 2022, 02:15:26 am
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  • I must continue my training...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Kenshiro (Hokuto No Ken)
#5  September 03, 2022, 06:03:07 am
  • ****
  • Gaming Content Creator
  • Nobody Exists
    • Bangladesh
    • aumiokhan@yahoo.com
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Kenshiro (Hokuto No Ken)
#6  September 03, 2022, 10:56:19 am
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    • France
    • https://misterr07world.go.zd.fr/
Re: Kenshiro (Hokuto No Ken)
#7  September 03, 2022, 09:36:42 pm
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Re: Kenshiro (Hokuto No Ken)
#8  September 04, 2022, 12:41:56 am
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Well, after testing some of your other work .. Sabretooth and Master Roshi especially; I'm excited for this!  downloading now!
Re: Kenshiro (Hokuto No Ken)
#9  September 04, 2022, 09:18:30 am
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This character needs a bit of work. It feels like you're not quite sure what you want him to play like because he looks like he can do some "Marvel" combos, but when you actually try to use them, they miss. However the foundation to make it work is there.

Some feedback:

- Why is there a "Sound" folder with only one file?
- The kids in the intro could use some sound(s)
- Having envshakes when landing from jumps doesn't quite fit his body type. You'd expect that from Hulk and such
- Jumping Clsn2 should typically cover less of the char's legs
- Hitdef yaccel feels very floaty in some places. Particularly standing light punch
- Guard cancel is too good to cost only 250 power
- Not really an issue, but mashing the power charge button looks funny, hehe
- Banishing Strike should be activated by pressing B+Y rather than holding them. It also doesn't feel strong enough to cost meter
- Overhead can be blocked low
- You can combo Hikou Seieikou into Heavy Strike over and over. I think there should be a mechanic where you can only stun P2 once per combo. Or at least stun once with each move
- Hokuto Ryu Geki Ko counters high, mid, low, fireballs and is immune to throws. You kinda have to pick one there
- It's weird that Hokuto Jaraikou and Hokuto Hieiken have some startup invulnerability since Kenshiro does nothing to warrant it
- On the other hand, it's cliché but strong Ujoumoushouha looks like it should have invulnerability. Otherwise it seems useless
- Light Hokuto Ujoumoushouha feels underwhelming. Does it have any special utility?
- Tenha Kassatsu is a fast full screen unblockable
- Hokuto Zankai Ken instant kill effects could be cancellable by hitting Kenshiro. That said it doesn't feel overpowered because you need to make two hard reads to land the move twice
- Muso Tensei could use a different command for the followup as the directions get in the way of doing other inputs
- Getting 4 Muso Tensei "teleports" for 1000 power seems like a lot
- Feels like the air chain combos should juggle
- Hokuto Shichishi Kiheizan is punishable on hit
- Touki has no hit sparks
- Connecting Grave Shoot allows you to perform super jumps even after P2 falls back to the ground
- The special meters are hidden by stage foreground. They need the "ontop" parameter
- Not a fan of characters inflicting stun and guard crush on themselves, but I won't hold it against you
- Related to the above, but the stun gauge should refill when the char is stunned by something else. My chars can stun him twice in a row for instance
- Ultra bar seems redundant

I only tried the source game for a bit a long time ago, so I essentially know nothing about it other than its reputation. It doesn't look like you were trying to be accurate anyway so it shouldn't matter.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Kenshiro (Hokuto No Ken)
#10  September 05, 2022, 11:01:58 pm
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Re: Kenshiro (Hokuto No Ken)
#11  September 11, 2022, 10:51:54 pm
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first, thanks for all feedbacks
I finally found time to update Kenshiro. i have to think a litlle bit more to improve his gameplay
New link on my website.

Mr. Fael said:
One of his damaged sprites doesn't have clsn
fixed
Mr. Fael said:
Only tested this with Vans Shingo, but if I stun Kenshiro with him, this happens. (Debug message)
fixed (change state in state -2 and conflicts with van's code)
PotS said:
- Tenha Kassatsu is a fast full screen unblockable
Mr. Fael said:
Tehna Kassatsu it's an unblockable (It's not an unblockable in source, plus, the superpause ends around the time where he fires the beam.)
fixed (reduce superpause time)
PotS said:
- Why is there a "Sound" folder with only one file?
I like when things are well organized, and for some of my other characters there may be a second file for an other language (like roshi)
PotS said:
- The kids in the intro could use some sound(s)
for the moment i have no sound for them
PotS said:
- Having envshakes when landing from jumps doesn't quite fit his body type. You'd expect that from Hulk and such
fixed, i reduced envshake
PotS said:
- Jumping Clsn2 should typically cover less of the char's legs
fixed
PotS said:
- Hitdef yaccel feels very floaty in some places. Particularly standing light punch
fixed
PotS said:
- Guard cancel is too good to cost only 250 power
fixed, increase to 500 power  and i reduced a little bit the damages
PotS said:
- Banishing Strike should be activated by pressing B+Y rather than holding them. It also doesn't feel strong enough to cost meter
I forgot to mention that the more you charge the more damage you do, and now in full charge it is unguardable
PotS said:
- Overhead can be blocked low
fixed
PotS said:
- You can combo Hikou Seieikou into Heavy Strike over and over. I think there should be a mechanic where you can only stun P2 once per combo. Or at least stun once with each move
fixed, limite timer added
PotS said:
- Hokuto Ryu Geki Ko counters high, mid, low, fireballs and is immune to throws. You kinda have to pick one there
now  it's not immune to throw
PotS said:
- It's weird that Hokuto Jaraikou and Hokuto Hieiken have some startup invulnerability since Kenshiro does nothing to warrant it
fixed
PotS said:
- On the other hand, it's cliché but strong Ujoumoushouha looks like it should have invulnerability. Otherwise it seems useless
fixed
PotS said:
- Light Hokuto Ujoumoushouha feels underwhelming. Does it have any special utility?
i changed a littel bit this move, but clearly not the best move of Kenshiro
PotS said:
- Hokuto Zankai Ken instant kill effects could be cancellable by hitting Kenshiro.
not for the moment, the only solution is to kill kenshiro before the end of the timer
PotS said:
That said it doesn't feel overpowered because you need to make two hard reads to land the move twice
intended
PotS said:
- Muso Tensei could use a different command for the followup as the directions get in the way of doing other inputs
maybe, I have to think about it
PotS said:
- Getting 4 Muso Tensei "teleports" for 1000 power seems like a lot
correct, reduce to 3 uses
PotS said:
- Feels like the air chain combos should juggle
for the moment i just remove the air.fall, like others things  I have to think about it
PotS said:
- Hokuto Shichishi Kiheizan is punishable on hit
intended, but i changed some velocity
PotS said:
- Touki has no hit sparks
fixed
PotS said:
- Connecting Grave Shoot allows you to perform super jumps even after P2 falls back to the ground
fixed
PotS said:
- The special meters are hidden by stage foreground. They need the "ontop" parameter
fixed
PotS said:
- Related to the above, but the stun gauge should refill when the char is stunned by something else. My chars can stun him twice in a row for instance
not sure to understand this

Re: Kenshiro (Hokuto No Ken)
#12  September 12, 2022, 04:59:21 pm
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not sure to understand this
I mean that if you detect that he has been stunned by something external to the char (Denjin Hadouken, Ikemen Go stun system, etc), you should refill the stun bar so he can't be stunned twice in one combo.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Kenshiro (Hokuto No Ken)
New #13  October 30, 2022, 09:38:56 pm
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Finally, 2nd update of Kenshiro.

- New Gameplay, with more air combo
- Two new supers :
               - Hokuto Renkan Kumite, a rush attack
               - Hokuto to Nanto no Konbi, a combination attack between Kenshiro, Rei and Toki
- AI improved

New short video :


New link on my website
Last Edit: August 22, 2023, 09:57:57 am by misterr07