Hi, this is one of my secret projects, I've been working on.Why kid buu?Because it is one of my favorite super villains and the one that destroyed the earth, and i had really good moments of my childhood with the dragon ball z hyper dimension for SNES because my uncle (t) had a video game store, and he bought consoles in Japan, but sometimes he brought games. For some moves i Reusing move of the game from SNES and from other games that kid buu appears (ds and 3ds) and more unique stuff And basically I try my best to imitate Z2 characters by TeamZ2 , using my few skills of pixel artist and my small knolage of codding; i know this won't be 100 % accurate to Team Z2's coding, they are the major' leagues and I just started but i still learning about mugen chars and i think i going in the right direction , but any comet is wellcomeanimations: videos:Spoiler, click to toggle visibilty template:Spoiler, click to toggle visibilty template by hades working in intros and taunts ideas :Spoiler, click to toggle visibilty First post will likely be updated once more stuff (moves, videos, ideas, movelist...) I can not say that because I do not have much free time, but for now I'll continue working on kid buu sprites the first version and then updated all the animations to make it more smooth; and working ,lerning and testing the coding Feedback and suggestions are welcome always! have a nice day
You know I've been following this project since the beginning. So, we have a template, that means... I made some palettes They're in a spoiler because they're too many:Spoiler, click to toggle visibiltyBarker's Buu *Updated:Custom1 (Yes, it's based on the one I'd made for Barker):Custom2:Custom3:Custom4:Custom5:Custom6:Custom7:Custom8:Custom9:Custom10:Custom11:Custom12 *Updated:Custom13 *Updated:Custom14:Keep it up, my old friend
I'm a sucker for Dragon Ball characters. What kind of moveset are you going for? I see he has some Dhalsim-esque basic attacks.
@hades: thanks a lot , i going to test palettes , soon i wish@LunchPolice aka Quack:He has a mix of moves from different characters and unique ones and some of the Shonen Jump Ultimate Stars DS game and 4 moves of the DBEXFor example: the one that you see and say is dhalsim, is not, is from the ds game i hope i have more time to show more and write about the moves but in this moment my time is limited@MISTER HDBZ:training room by zero de armentis (is a wip =P)I update the first post
Sprites look beautiful, as usual per your work. I would REALLY revamp the animation on that stance and make it look a little more fluid. As it is, it's very stiff.
@Gritsmaster: thanks and i know , i need to say for me the most difficult is animate a stand , because is the one that have much time in screen, i going to see how i can improve it This are the basic kicks of kid buu
Hello,everybody,i was invited here by Zero de AmentisI knew about this project,kind of from the start.I'll try and give feedback to make this char as z2 as possible.I can help with ideas move and other thingsThough you might need to need to make sure he is good enough graphically to look z2The last time i saw about this you he wasn't very z2 And you might need to make the animations better plusto think about some savage attacks since Kid Buu is a savage.Note:Im helping despite the fact i utterly hate Kid Buu He'll make a great punching bag or make others suffer playing with him Good Luck
The sprites are looking good. I think the main thing is that his animations need more frames, but maybe it's possible to do in-betweening later? I don't make animations so I don't know if that'd be difficult. As of now it does look a little choppy.Maybe it's me, but I feel like a few of the air and ground kicks are mixed up. In particular, there's a few air kicks where Kid Buu's legs are pointed down like he's touching the ground, but of course he isn't. Meanwhile there's a ground kick which is a jumping knee, but he stays in place when he does it; he doesn't really jump.Can I comment on the stage as well since that's also yours? I think it's a great idea, and I like that you detailed the damage on the walls. Maybe you can add the fridge that Goku gets his sports drink out of and the gravity controlling machine to give the stage more identity? And maybe you have have things fly by the portholes as easter eggs; saiyan pods, Frieza's spaceship, etc.
@TMC55 thanks man@AgentofDestiny and Thammy thanks for the word and animations are relly hard to me , Which one looks like ground one ? and about the knee movement jumps a little because it is a small character compared to others
i make it slow to see if thammy show me which one look like a ground kickthis is the second test of the rolling attacki hope all enjoy this as ihave aproblems vs a small character like itselft
That rolling attack looks nice, maybe you should have it where the light version aims downward a little and from strong it gets a little higher.
Make a rising upwards version and you'll have no problems with small characters Also,it looks sadisticaly fast which is good for this form
@TMC55:thanks again for the support@Walruslui :thanks that going to helps me alot , maybe in the future you can help me , in this moment i want to see what far can i go , and then your help is really welcome, my friend@AgentofDestiny: i goint to see if it work i update the first post , adding some animation of intros taunt and wins i hope all enjoy it , i hope soon i can make a video of the punches and make other video of the arts that it going to have and a extra of one art Mystic Anchor
Yes! New ones I see you put a lot of effort in it I really like this one and I tope see him soon in mugen bro
zero de armentis said, January 05, 2017, 09:39:09 pmThis is the one that look like it's not an air attack to me. It looks like Kid Buu is standing on one leg and whipping the other one out.zero de armentis said, January 16, 2017, 08:27:48 pmLove this one! The animation is really smooth.
chuchoryuthaks bro Thammyand what do you think i need to change to look more like a aerial kicki hope you enyoy this one too:
Yeah, that looks smooth too, would be nice if it can fit into the combo.Tried to demonstrate the effect I'm talking about with the air kick. The problem I'm finding with it is the dangling leg. The leg is pointed straight down in a way that looks like Buu's putting his weight on that leg. Maybe you can alter it so that the leg is bent or tucked in so it looks more in line with the others.The other kicks make it clearer that Buu can't be standing.