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KID BUU  (Read 50299 times)

Started by zero de armentis, December 07, 2016, 10:33:27 pm
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KID BUU
#1  December 07, 2016, 10:33:27 pm
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Hi, this is one of my secret projects, I've been working on.

Why kid buu?
Because it is one of my favorite super villains and the one that destroyed the earth, and i had really good moments of my childhood with the dragon ball z hyper dimension for SNES because my uncle (t) had a video game store, and he bought consoles in Japan, but sometimes he brought games.

For some moves i  Reusing  move of the game from SNES and from other games that kid buu appears (ds and 3ds) and more unique stuff

And basically I try my best to imitate Z2 characters by TeamZ2 , using my few skills of pixel artist and my small knolage of codding; i know this won't be 100 % accurate to Team Z2's coding, they are the major' leagues  and I just started but i still learning about mugen chars and  i think i going in the right direction , but any comet is wellcome


animations:
                   
videos:
Spoiler, click to toggle visibilty
template:
Spoiler, click to toggle visibilty

working in intros and taunts ideas :
Spoiler, click to toggle visibilty

 
First post will likely be updated once more stuff (moves, videos, ideas, movelist...)
I can not say that because I do not have much free time, but for now I'll continue working on kid buu sprites the first version and then updated all the animations to make it more smooth; and working ,lerning and testing the coding

Feedback and suggestions are welcome always!

have a nice day
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Last Edit: January 20, 2017, 12:46:39 am by zero de armentis
Re: KID BUU
#2  December 08, 2016, 09:08:22 pm
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You know I've been following this project since the beginning. So, we have a template, that means... I made some palettes :P

They're in a spoiler because they're too many:
Spoiler, click to toggle visibilty

Keep it up, my old friend :)
Last Edit: December 10, 2016, 04:54:34 pm by HadeS
Re: KID BUU
#3  December 08, 2016, 09:48:04 pm
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I'm a sucker for Dragon Ball characters. What kind of moveset are you going for? I see he has some Dhalsim-esque basic attacks.
Formerly LunchPolice aka Quack
Re: KID BUU
#4  December 24, 2016, 07:37:32 am
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@hades: thanks a lot , i  going to test palettes , soon i wish

@LunchPolice aka Quack:
He has a mix of moves from different characters and unique ones and some of the Shonen Jump Ultimate Stars DS game and 4 moves of the DBEX
For example: the one that you see and say is dhalsim, is not, is from the ds game

i hope i have more time to show more and write about the moves but in this moment my time is limited

@MISTER HDBZ:
training room by zero de armentis (is a wip =P)

I update the first  post
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Last Edit: December 27, 2016, 04:47:47 am by zero de armentis
Re: KID BUU
#5  December 25, 2016, 04:22:44 am
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Sprites look beautiful, as usual per your work. I would REALLY revamp the animation on that stance and make it look a little more fluid. As it is, it's very stiff.
Re: KID BUU
#6  December 27, 2016, 04:45:39 am
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@Gritsmaster: thanks and i know , i need to say for me the most difficult is animate a stand , because is the one that have much time in screen, i going to see how i can improve it

This are the basic kicks of kid buu
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Re: KID BUU
#7  December 27, 2016, 08:52:23 pm
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I like how he's looking so far. the kicks are looking pretty nice, can't wait to see more updates.
Re: KID BUU
#8  December 29, 2016, 10:52:02 am
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Hello,everybody,i was invited here by Zero de Amentis

I knew about this project,kind of from the start.
I'll try and give feedback to make this char as z2 as possible.
I can help with ideas move and other things
Though you might need to need to make sure he is good enough graphically to look z2
The last time i saw about this you he wasn't very z2 :)
And you might need to make the animations better plus
to think about some savage attacks since Kid Buu is a savage.

Note:Im helping despite the fact i utterly hate Kid Buu
         He'll make a great punching bag or make others
         suffer playing with him  Good Luck :thumbsup:
~ A swift blade makes monsters tame. ~
Last Edit: December 29, 2016, 11:17:53 am by AgentofDestiny
Re: KID BUU
#9  January 02, 2017, 09:09:37 pm
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The sprites are looking good. I think the main thing is that his animations need more frames, but maybe it's possible to do in-betweening later? I don't make animations so I don't know if that'd be difficult. As of now it does look a little choppy.

Maybe it's me, but I feel like a few of the air and ground kicks are mixed up. In particular, there's a few air kicks where Kid Buu's legs are pointed down like he's touching the ground, but of course he isn't. Meanwhile there's a ground kick which is a jumping knee, but he stays in place when he does it; he doesn't really jump.

Can I comment on the stage as well since that's also yours? I think it's a great idea, and I like that you detailed the damage on the walls.  Maybe you can add the fridge that Goku gets his sports drink out of and the gravity controlling machine to give the stage more identity? And maybe you have have things fly by the portholes as easter eggs; saiyan pods, Frieza's spaceship, etc.
Re: KID BUU
#10  January 05, 2017, 09:39:09 pm
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@TMC55 thanks man

@AgentofDestiny  and Thammy
thanks for the word and animations are relly hard to me , Which one looks like ground one ?

  

and about the knee movement jumps a little because it is a small character compared to others
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Last Edit: January 05, 2017, 09:48:26 pm by zero de armentis
Re: KID BUU
#11  January 05, 2017, 10:01:46 pm
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Nice idea :)
You have improved for sure.
The  animations are nice but a little..........slow?  i think
~ A swift blade makes monsters tame. ~
Re: KID BUU
#12  January 10, 2017, 04:42:19 am
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i make it slow to see if thammy show me which one look like a ground kick
this is the second test of the rolling attack
i hope all enjoy this as i



have aproblems vs a small character like itselft
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Re: KID BUU
#13  January 10, 2017, 05:18:33 am
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That rolling attack looks nice, maybe you should have it where the light version aims downward a little and from strong it gets a little higher.

lui

Re: KID BUU
#14  January 10, 2017, 05:22:45 am
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I can help out with the coding possibly, ive been wanting to do something with the hdbz formula
Re: KID BUU
#15  January 10, 2017, 11:39:30 am
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Make a rising upwards version and you'll have no problems with small characters :)
Also,it looks sadisticaly fast which is good for this form :thumbsup:
~ A swift blade makes monsters tame. ~
Re: KID BUU
#16  January 16, 2017, 08:27:48 pm
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@TMC55:thanks again for the support
@Walruslui :thanks that going to helps me alot , maybe in the future you can help me , in this moment i want to see what far can i go , and then your help is really welcome, my friend
@AgentofDestiny: i goint to see if it work

i update the first post , adding some animation of intros taunt and wins i hope all enjoy it , i hope soon i can make a video of the punches and make other  video of the arts that it going to have




and a extra of one art
Mystic Anchor

http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Last Edit: January 16, 2017, 10:24:44 pm by zero de armentis
Re: KID BUU
#17  January 16, 2017, 11:21:34 pm
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Yes! New ones I see you put a lot of effort in it I really like this one and I tope see him soon in mugen bro

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Re: KID BUU
#18  January 17, 2017, 10:28:44 pm
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Re: KID BUU
#19  January 19, 2017, 06:06:20 pm
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chuchoryu
thaks bro

Thammy
and what do you think i need to change to  look more like a aerial kick

i hope you enyoy this one too:


http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Last Edit: January 19, 2017, 06:09:43 pm by zero de armentis
Re: KID BUU
#20  January 20, 2017, 02:15:38 am
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Yeah, that looks smooth too, would be nice if it can fit into the combo.



Tried to demonstrate the effect I'm talking about with the air kick. The problem I'm finding with it is the dangling leg. The leg is pointed straight down in a way that looks like Buu's putting his weight on that leg. Maybe you can alter it so that the leg is bent or tucked in so it looks more in line with the others.

The other kicks make it clearer that Buu can't be standing.
Last Edit: January 20, 2017, 02:24:27 am by Thammy