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Knockdown

Started by Young Shimaiuskoo Doh, September 04, 2007, 03:09:14 AM

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Young Shimaiuskoo Doh

Is there a code that automatically knocks down the opponent?
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DemonicDrPhil

fall=1 in the hitdef

fall = value (int)

    Set to 1 if you want P2 to go into a "fall" state (where

    P2 hits the ground without recovering control in the air).

    Use if you want a move to "knock down" P2.

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Young Shimaiuskoo Doh

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