YesNoOk
avatar

Let explod ignore the camera (Read 1313 times)

Started by DR119, November 25, 2017, 08:08:38 pm
Share this topic:
Let explod ignore the camera
#1  November 25, 2017, 08:08:38 pm
  • avatar
  • **
How do I make an explod ignore the camera movement?
Last Edit: November 26, 2017, 04:37:04 am by DR119
Re: Let explod ignore the camera
#2  November 25, 2017, 08:20:08 pm
  • *
Set the explod's postype to :
Back = this will bind him to the backedge of the character
Front = this will bind him to the frontedge of the character
left = binds it to the left edge
right = binds him to the right edge

and if you are using mugen 1.1 u can just remove postype and add
space = screen
in the explod parameters.

You can read more about this in :
http://mugenguild.com/forum/topics/explod-modifyexplod-sctrls-1-0-1-1b-169499.0.html

Re: Let explod ignore the camera
#3  November 25, 2017, 10:35:47 pm
  • avatar
  • **
Set the explod's postype to :
Back = this will bind him to the backedge of the character
Front = this will bind him to the frontedge of the character
left = binds it to the left edge
right = binds him to the right edge

and if you are using mugen 1.1 u can just remove postype and add
space = screen
in the explod parameters.

You can read more about this in :
http://mugenguild.com/forum/topics/explod-modifyexplod-sctrls-1-0-1-1b-169499.0.html



Do I have to write type=ModifyExplod then? (Mugen 1.1)
Re: Let explod ignore the camera
#4  November 25, 2017, 11:11:05 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Using postype = Left / back / right etc, does not itself bind the explod to that location.

You must include the "bindtime" parameter, with a duration, or "-1" (always bound).
If postype = p1 (or p2), bindtime will make it bind to player 1 for the duration.
If postype = back (or left, front, back, etc), bindtime will make it bind to the screen position for the duration.

Re: Let explod ignore the camera
#5  November 25, 2017, 11:40:40 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Change "space = 0,0" to "space = screen"

Then use Pos parameter to set the position
Bindtime to keep it bound in place.

I don't code 1.1 but I figured that out in 2 seconds by reading the link posted by nissouma55

Last Edit: November 25, 2017, 11:44:23 pm by altoiddealer
Re: Let explod ignore the camera
#6  November 26, 2017, 03:20:29 pm
  • *
Yeah you're right altoid, sorry I forgot the bindtime hehe ^^'