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Loading screen(s) 640x480 added [Update] (Read 11783 times)

Started by mugenload, June 08, 2011, 01:44:47 am
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Loading screen(s) 640x480 added [Update]
#1  June 08, 2011, 01:44:47 am
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Loading screens!

Update: edited for 640x480 since I find a lot of people using this resolution, plus other swappable loading screens through Fighters factory or any sff supported programs.

The purpose of this is for large rosters that requires long load time when starting up. Any ideas and feedbacks are welcome, enjoy.


6/24/11
640x480: http://www.sendspace.com/file/sgak8p


6/11/11 update, no waiting version. you dont need to push any key after it loads.
1280x720: http://www.sendspace.com/file/8f7siv
6/9/11 waiting version:
1280x720: http://www.sendspace.com/file/0ljo3h

NOTE:
Winmugen and older versions of mugen are untested and most likely will have errors. With this loading screen you cannot and will not have standard logo(s) and intros because it overwrites both. it is used for those who dont use logo(s) or intros. However if your experience enough you can code the loading screens into your logos and intros and they will work as well.

Install:
put logo.sff, logo_A.def and logo_B.def in data folder.

replace these lines in system.def in the "Files" section:

[Files]

logo.storyboard = data/logo_A.def
intro.storyboard = data/logo_B.def

credits:
Please credit me if you decide to modify it.
Last Edit: June 25, 2011, 02:32:54 pm by mugenload
Re: 1280x720 Loading screen
#2  June 08, 2011, 09:50:31 am
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are there are none for 640.480 ?
Re: 1280x720 Loading screen
#3  June 08, 2011, 03:48:40 pm
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are there are none for 640.480 ?

it will display best with 1280x720 however will also display full resolution with 1280x960 with black bars. 640x480 will display with black bars and pixelated images, anything lower than 640x480 wont display properly.
Last Edit: June 08, 2011, 03:52:31 pm by mugenload
Re: 1280x720 Loading screen [Update]
#4  June 10, 2011, 01:39:25 am
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update.
Re: 1280x720 "K' and Kula" Loading screen [Update]
#5  June 11, 2011, 03:31:42 pm
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update, no waiting version.
Re: Loading screen(s) 640x480 added [Update]
#6  June 25, 2011, 03:42:09 am
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Updated.
Re: Loading screen(s) 640x480 added [Update]
#7  June 25, 2011, 06:11:03 am
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okay i download all of this i really need loading screen
Re: Loading screen(s) 640x480 added [Update]
#8  June 25, 2011, 06:51:30 am
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Is it possible to load the backgrounds randomly? Like every time, it's a different picture?

Pal

Re: Loading screen(s) 640x480 added [Update]
#9  June 25, 2011, 07:54:32 am
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Is it possible to load the backgrounds randomly? Like every time, it's a different picture?

Not possible with the current storyboard system. You can, however make a it cycle through all the pictures.
Re: Loading screen(s) 640x480 added [Update]
#10  June 25, 2011, 08:55:30 am
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Ah, like a slideshow. Thanks, Pal.
Re: Loading screen(s) 640x480 added [Update]
#11  June 25, 2011, 02:23:31 pm
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Is it possible to load the backgrounds randomly? Like every time, it's a different picture?

Not possible with the current storyboard system. You can, however make a it cycle through all the pictures.

I agree, was trying to figure if there was a way to create a random but unfortunately its not possible at the moment. the only problem with cycling the images is that the game wont begin loading until the cycle ends so if you set it to infinite then it will never load unless you skip the scene.
Re: Loading screen(s) 640x480 added [Update]
#12  June 26, 2011, 03:13:52 am
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So why just the update in the low def loading screens?  What about those using HD?  Are we stuck with just the one image?
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: Loading screen(s) 640x480 added [Update]
#13  June 26, 2011, 03:21:04 am
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So why just the update in the low def loading screens?  What about those using HD?  Are we stuck with just the one image?

no, not really. you can make your own but you need to convert it to an 8 bit and pcx format for mugen to display it though, otherwise it wont show. I can take request in making high quality bgs if you like. you do however need fighters factory to swap it or any other sff supported programs to make the swap.
Re: Loading screen(s) 640x480 added [Update]
#14  June 26, 2011, 03:31:19 am
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Not to sound like an ungrateful bastard, but is there really a need for a loading screen?
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.
Re: Loading screen(s) 640x480 added [Update]
New #15  June 26, 2011, 03:46:04 am
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Not to sound like an ungrateful bastard, but is there really a need for a loading screen?

just preference, Im just sharing what I made because I use them. You need to try my loading screens before you decide, theyre not like the many others youve seen or those that come with screenpacks. mines is a bit different because I use two sets of def to run a single loading screen for displaying before and after effects making it a more legitamate loading screen. it begins loading immediately as soon as the screen pops up not like a lot of loading screens ive seen and it goes straight to your title screen as soon as it finishes. You need to try it to believe it.
Last Edit: June 28, 2011, 10:33:12 pm by mugenload