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Loopstart for cursor

Started by Maxi619, November 19, 2013, 07:25:21 PM

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Maxi619

Hi guys ! I wanted to know if there's a way to implement the command "loopstart" for the cursor animation in the system.def file.

In fact, the thing I want to do is making the animation begins with the sprites, and then loop the rest but not the entire animation. Is is possible to do that ?

Like this :

160,0, -23,-25, 2
160,1, -23,-25, 2
160,2, -23,-25, 2
160,3, -23,-25, 2
160,4, -23,-25, 2
160,5, -23,-25, 2
160,6, -23,-25, 2
160,7, -23,-25, 2
loopstart
160,8, -23,-25, 2
160,9, -23,-25, 2
160,10, -23,-25, 2
160,11, -23,-25, 2
160,12, -23,-25, 2
160,13, -23,-25, 2
160,14, -23,-25, 2
160,15, -23,-25, 2
160,16, -23,-25, 2
160,17, -23,-25, 2

Blackscale299

well if you dont want an infinite loop then u have to do it manually

ExShadow

Quote from: Maxi619 on November 19, 2013, 07:25:21 PM
Hi guys ! I wanted to know if there's a way to implement the command "loopstart" for the cursor animation in the system.def file.

In fact, the thing I want to do is making the animation begins with the sprites, and then loop the rest but not the entire animation. Is is possible to do that ?

Like this :

160,0, -23,-25, 2
160,1, -23,-25, 2
160,2, -23,-25, 2
160,3, -23,-25, 2
160,4, -23,-25, 2
160,5, -23,-25, 2
160,6, -23,-25, 2
160,7, -23,-25, 2
loopstart
160,8, -23,-25, 2
160,9, -23,-25, 2
160,10, -23,-25, 2
160,11, -23,-25, 2
160,12, -23,-25, 2
160,13, -23,-25, 2
160,14, -23,-25, 2
160,15, -23,-25, 2
160,16, -23,-25, 2
160,17, -23,-25, 2
Tried it, couldn't seem to find a way

Maxi619

I didn't find a way to make it work, I think it's just not possible. Thank anyway guys :)