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M.U.G.E.N. Source Code (Read 6053 times)

Started by Mugen85, November 11, 2013, 05:46:07 am
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Re: M.U.G.E.N. Source Code
#21  November 12, 2013, 08:08:27 pm
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Off the top of my head…
- Being able to display total damage dealt in a combo as seen in modern fighting games without needing to code it in the character.
- Same with displaying the exact numerical value of a fighter's HP and power.
- Changing Lifebar portraits that switches portraits depending on the characters' situation or states (Like the Tales Series).

- A trigger that can detect the amount of rounds left to win a match. Thus, no need to waste a variable.

- Perhaps the ability to fight specific extra bosses depending on how well the player does in Arcade (Like Crazy Hand or Giga Bowser in SSB and Mu-12 in BB.)

- …….And maybe a gallery mode of sorts for characters? It could display the character in their idle stance with information and a short biography about that character beside them. (Written by the author of that character.) Maybe the character could switch to specified animations set by the author every once in a while.

I'm trying to think of something more like SSB's Trophy and Sticker features, but...

Bea

Re: M.U.G.E.N. Source Code
#22  November 12, 2013, 08:48:15 pm
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Trash the whole thing and never talk of it ever again.

The horrors of bad design and bad coding that must be buried there must never be released.
Pandora's box is child's play when compared to the mess that the source of the engine must be.

I quote Elecbyte on this:
Elecbyte said:
Right now we're testing out adding more helpers to M.U.G.E.N. Unfortunately, the way the engine was coded back in the day, it's not as easy as just increasing the number of helpers in source. As for now, the limit was raised to a little over 1000 helpers. I suspect this will cause some backward compatibility problems but I'm not sure yet. If testing goes well, we might consider putting out an experimental build for others to try.
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Re: M.U.G.E.N. Source Code
#23  November 12, 2013, 09:01:43 pm
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Well, if you try to code a shooter and you get a fighting game... there must be a lot of crazy stuff down there.
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Re: M.U.G.E.N. Source Code
#24  November 12, 2013, 09:06:54 pm
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Trash the whole thing and never talk of it ever again.

The horrors of bad design and bad coding that must be buried there must never be released.
Pandora's box is child's play when compared to the mess that the source of the engine must be.

I quote Elecbyte on this:
Elecbyte said:
Right now we're testing out adding more helpers to M.U.G.E.N. Unfortunately, the way the engine was coded back in the day, it's not as easy as just increasing the number of helpers in source. As for now, the limit was raised to a little over 1000 helpers. I suspect this will cause some backward compatibility problems but I'm not sure yet. If testing goes well, we might consider putting out an experimental build for others to try.
Oh wow. If it's already hard for them to increase the number of helpers in MUGEN's source, then I think I can actually understand why they never released the source code.
I also wouldn't release a source code, if said source code would be a mess, to be honest. :-\
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Re: M.U.G.E.N. Source Code
#25  November 12, 2013, 10:26:56 pm
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Trash the whole thing and never talk of it ever again.

The horrors of bad design and bad coding that must be buried there must never be released.
Pandora's box is child's play when compared to the mess that the source of the engine must be.

I quote Elecbyte on this:
Elecbyte said:
Right now we're testing out adding more helpers to M.U.G.E.N. Unfortunately, the way the engine was coded back in the day, it's not as easy as just increasing the number of helpers in source. As for now, the limit was raised to a little over 1000 helpers. I suspect this will cause some backward compatibility problems but I'm not sure yet. If testing goes well, we might consider putting out an experimental build for others to try.

oh I had forgotten that, I remember even R referred to it as spaghetti.
Re: M.U.G.E.N. Source Code
#26  November 13, 2013, 01:50:53 pm
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Stage
- Stage Interactivity (By only using Stage coding)
- Separate Sound Channel for Stage SFXs (Explosions, Crowd Noise, etc.)
- 32bit PNGs that works on everyone's computers (Work on Mugen 2.0, Elecbyte!)

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Re: M.U.G.E.N. Source Code
#27  November 14, 2013, 02:28:25 am
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My suggestion:

An Arcade Ladder[It's called this? I don't remember the word exactly]
Story mode[Someone gave the idea]
Interactive Stages[Like Beximus "Forgotten Temple/Castle/Whatever"]
ANIMATED PORTRAITS WITHOUT TRICKS!


A music in options screen, and more features in that mode will be nice also.
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