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Make every character use the hit sparks from data folder. (Read 7098 times)

Started by guswang, June 01, 2017, 01:57:04 pm
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Make every character use the hit sparks from data folder.
#1  June 01, 2017, 01:57:04 pm
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Hello guys. first I will try to make it quick, and I apologize if it is a veeery noob question. so I am compiling my own mugen, the thing is, I want all the characters to use the hit sparks from my files in data folder. for example, I have 2 kung fu man and one akuma and one ryu on my roster. I want them all to use that classic mortal lombat hit spark (blood), so I did ripped it from a mk game, and  kung fu man is using it. but once I choose ryu vs akuma, they use their own hitsparks. I managed to manually change akuma's hitspark for low punch only to this mk blood, after reading a lot.  anyway, if I select kung fu man and hit akuma or ryu, they will bleed. but if I select akuma vs ryu, they wont bleed, they will have those flashy sparks instead. is there a simple way I can edit akuma and ryu to make them behave like kung fu man and always use the blood hitsparks? I searched for info online but couldnt find it anywhere. any light would be appreciated. thanks!!
Re: Make every character use the hit sparks from data folder.
#2  June 01, 2017, 02:08:16 pm
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There is no way to do it without manually editing all characters. You can use "replace" function to make this easier, but it is still going to take some time.
Re: Make every character use the hit sparks from data folder.
#3  June 01, 2017, 03:36:41 pm
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Kung Fu Man uses hitsparks from Fightfx,
you have to change all hitspark = x(animation of blood spark in fightfx.air)
Let's say that your animation of Blood is 400 on FightFx,you will have to make Hitspark = 400,
if the hitspark of your character is an explod rather than a Hitspark,you have to change it into f400,
f means that it will read animation from your fightfx,but the bad part is you have to do this to every single char one by one.

and the thing is I don't know how you can do this to chars with coding on Hitspark such as POTS stuff.
here have a example with Mukai,he uses CVS2 sparks
Re: Make every character use the hit sparks from data folder.
#4  June 01, 2017, 04:22:08 pm
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About P.o.T.S. styled hitsparks...
If you'll try to look into hitsparks coding, it's pretty simple picture, even if you don't understand something. Cause one hitspark is one state with number of explods in it and connected through corrrect Helper in [Statedef -2] and variables. Even if that's not so hard to put out in CHARACTER's coding... That will be a good challenge to put out as MUGEN'S DEFAULT hitsparks.
In fact, that's will be impossible without further work, cause sparks (from FightFX) Character using by default are EXPLODS. Even if you'll upload sprites into FightFX.sff, even if Common1.cns will gladly take Hitspark's codes, you still need to create connection between every uploaded character and hitspark, and that's WON'T be something like "Hitspark = X". That's gonna be a LOOOOTS of helpers, OR one correct helper, but then with usage of variables.
Re: Make every character use the hit sparks from data folder.
#5  June 01, 2017, 05:13:15 pm
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@Trololo: I feel like you burned the brain of new user

Last Edit: June 01, 2017, 05:18:14 pm by mete122
Re: Make every character use the hit sparks from data folder.
#6  June 01, 2017, 05:23:53 pm
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Well, then his brain should cool down and relax. Time will pass, and he will understand it all, I guaranee this.
Re: Make every character use the hit sparks from data folder.
#7  June 03, 2017, 07:18:27 am
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thank you guys, even though there are some stuff I don't quite understand my brain is still intact, I appreciate you guys take your time to point me in the right directions, for the secondary questions I would have generated from you guys answers I can read some other tutorials to get familiarized with the processes. thank you all!!