Hello, I'm looking for a way for Shao Kahn to be challenging and fun like in mk9 similar, have a shield or protection on his body only when he performs a special move or hits a blow, and when I hit him he glows yellow but the animation doesn't appear. get hit I will use char from shao kanh by Serega_Stryker's as an example look at the comparison between mugen and mk9VIDEO As you saw, In Mugen, it is easier to defeat Shao Kahn because his special moves and punches are very immune to attacks. While in MK9, when Scorpion tries to hit Shao Kahn, he performs special moves and the attacks are not immune to Shao Kahn due to the protection on his body. Shao Kahn sends Scorpion flying, but he glows yellow and can take life, although that doesn't stop him from hitting him. The only time he is immune is when he performs a taunt. code example, I will use "Upward Shoulder" move special as the protection;tackle - knee [StateDef 1210] type = A movetype=A physics = N juggle = 4 ctrl=0 anim = 1300 [State 1000, Bounf] type = velset trigger1 = animelem = 3 x = 8;10 y = -5;-6 [State 1000, w] type = PlaySnd trigger1 = Time = 2 value = 4, 10+5*(random%2) channel = 3 [State 1000,w] type = PlaySnd trigger1 = Time = 0 value = 20, 4 volumescale = 200 [State 1000, 10] type = HitDef trigger1 = !movecontact attr = S, SA animtype = back damage = 270, 50 guardflag = HL hitflag = HAF pausetime = 1.1 priority = 8,hit sparkno = -1 guard.sparkno = -1 hitsound = 5.0 guardsound = 5.14 ground.type = High ground.slidetime = 12 ground.hittime = 12 ground.velocity = -6,-3 air.velocity = -6,-3 air.hittime = 12 yaccel = 0.5 fail = 1 fail.recover = 0 kill = (Var(9) = 0) fall.kill = (Var(9) = 0) guard.kill = (Var(9) = 0) hitence = 1 [State 1000, Bounf] type = null;nothitby trigger1 = animelemno(0) = 3 value = A,NA [State 1000, Bounf] type = null;helper trigger1 = Movehit stateno = 7150 pos = 60,-70 facing = -1 persistent = 0 ignorehitpause = 1 [State 1000, Bounf] type = screenbound trigger1 = 1 value = 1 movecamera = 1.0 [State 1000, Bounf] type = velset trigger1 = movecontact trigger2 = animelem = 4 x = 0 y = -1 ignorehitpause = 1 [State 1000, Bounf] type = targetstate trigger1 = Moveguarded value = 280 persistent = 0 ignorehitpause = 1 [State 1000, Bounf] type = envshake trigger1 = Movecontact ampl = 6 time = 16 freq = 70 persistent = 0 ignorehitpause = 1 [State 1000, BounceOff] type = selfState trigger1 = Time >= 15 || p2dist x < -35 trigger1 = !movecontact trigger2 = movecontact > 12 value = 1211 One day I will start doing Mortal Kombat 9 in Mugen to do with all the characters be very similar to mk9. If anyone helps me I will appreciate it (I apologize for my English, I use Google Translator)