YesNoOk
avatar

Markerman by MadoldCrow1105 Released 17/08/2013 (Read 10008 times)

Started by jaede_, August 18, 2013, 05:58:26 am
Share this topic:
Markerman by MadoldCrow1105 Released 17/08/2013
#1  August 18, 2013, 05:58:26 am
  • ****
  • it's me
  • Bat's a Wrap.
    • Chile
    • koakoa@jabber.org
    • Skype - koakumadevil69
Yeaaaah im shootign ducks wiht the paino
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#2  August 18, 2013, 06:45:39 am
  • *****
  • Super Mario Fighters 3 resurrected.
    • USA
    • doraemariby@yahoo.com
Ummmmm, OK.
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#3  August 18, 2013, 09:08:23 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Please try to post something of substance.

If you don't have anything of substance to say, then don't post.
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#4  August 18, 2013, 04:00:21 pm
  • *****
  • Super Mario Fighters 3 resurrected.
    • USA
    • doraemariby@yahoo.com
Yeah, sorry. So, is he a spriteswap?
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#5  August 18, 2013, 04:01:57 pm
  • ****
  • JNS
  • The One and Only
    • battlecraze.shoutwiki.com/wiki/Main_Page
No, I don't think he is.
Readme said:
~~~What's needed~~~
-People to criticize this so I know whether I'm doing MvC3 right and how to make it so.
Perfect.
-His movements are kinda stiff.
-Hitbox on standing X could be wider vertically.
-Source had no crouching S/Launcher/Exchange (I'll refer this as "S" from now on)
-Crouching Z should trip the opponent and catch em' with S.
-Buster Brown could use an effect for when it dissipates.
-Take Down's ground bounce isn't right. I should be able to hit the opponent after doing so.
-How come Bendy Sword doesn't have any other variations except for Z?
-I'm not sure if Lunch Rush is an infinite or not since I don't have the "Training" character or Recovery Fu Man.
-Hyper (Yes it's the actual name) gets pushed back when it hits the foe, and it's a projectile attack.
-X-Factor needs a short superpause when activated.

      Posted: August 18, 2013, 04:45:18 pm
-Has no basic throw or air throw.
-Can move before the round begins.
-Super Sexy Funtimes has a bit too much range and can't be blocked.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!
Last Edit: August 18, 2013, 04:45:30 pm by Kira Yoshikage
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#6  August 18, 2013, 10:46:05 pm
  • ******
  • tired
    • Skype - Istillhasnoname
Recommendation for the author: check out Kamekaze's MvC3 Ken. He's incredibly accurate to MvC3 and I'm sure Kamekaze wouldn't mind if you asked him for some code to lift and refine this character further.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#7  August 19, 2013, 01:51:02 am
  • *****
  • Super Mario Fighters 3 resurrected.
    • USA
    • doraemariby@yahoo.com
Moving before the round begins is a MVC trait, unless he can attack....
Re: Markerman by MadoldCrow1105 Released 17/08/2013
#8  August 19, 2013, 06:11:43 pm
  • ******
  • tired
    • Skype - Istillhasnoname
Yes, but it's not exactly a feature that is balanced out in the context of Mugen unless all of the characters in one's roster can walk before the round begins, like in a fullgame.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?