Hi!, after 9 years Cyclops it´s updated! with the Original MvC2 1vs1 gameplay as faithfull as possible.You want to download it? enter to the....:Marvel vs Capcom 2 characters projecthttp://marvelvscapcom2mugen.esy.es/The idea is to complete the marvel vs capcom 2 roaster, doing all the characters more faitfull to the game as possible (1vs1 gameplay with six buttons, the tag system will NOT implemented, sorry..)Read more in the web page! and download the characters availables! Cyclops Updates in v2-2016:- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).- New and better animations- Throws codes (Camera, velsets, states...)- New FX (to the original MvC2 game as faithfull as possible).- New sounds (to the original MvC2 game as faithfull as possible)- Hyper BG and Hyper Portait- Velocities and yacell- Hit when enemy it´s fallen- Super Jump code- Scale character- All state hits- Turn in Super jump- Air combo- New Common1- Hit character sounds- Intro- Palettes- Pre-walking- Recovery roll- Announcements combo- Advanced guard- Hyper combo finish- PortaitsCredits:- Wuwo and Kong (Sprites)- Reza (Various codes of this character and guide)- Cloudius and One Winged Angel (Sounds)- Mouser (Various codes of this character)- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)- FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers.
Uche_of_MFG said, August 17, 2016, 05:57:06 amI don't believe this. REDHOT, is that really you?Yes I think 10, 9 years ago I had no time or tools for this project to finish it, even doing a very good job.When you grow up, you got more experiencie in everything, and this is very good, I think that now I got the experience to doing all the mvc2 roaster...especially ´cause MUGEN is much better than 9 years ago. I have to say it, it´s very good to me that people continue releazing this type of characters (MvC style), because we can improvement the codes till the character it´s PERFECT, (I don´t know.. hitdefs... hyper portaits codes... common1 codes..), some things I know how to do it.. but the most difficult is the hyper of every character, always need a bit for this it´s perfect (or know some codes).I think Mouser is the genious here haha, he found the base for the characters will be more perfect.Darkwolf and walruslui with their personal project too (Hyper portaits codes.. etc..).
Very good news! There´re still some characters to convert and seeing your 2 new characters sure many characters to replace. Thank you very much for your work.
Man youve been on a roll lately!Plus your characters are super easy to add our tag system into so its a win for everybody
Big Meme said, August 17, 2016, 11:01:54 pmYou gonna update your old Guile soon?Guile will be an edit of Guile`s mouser, he`s Guile is very very good and I could reduce time.Update the Guile I did 8 years ago and reach the Guile´s mouser level it´s a lot of time to me
Oh my god, I can't believe this. So many celebrities! I want an autograph! Feedback:- there's no trail effect on his visor during his walk animations, dash forward and dash backward;- he can't do crouching strong kick after crouching medium kick (like in the source);- he can't do standing strong punch after standing medium punch (like in the source);- the standing light punch seems slower than it was in the source game;- his standing medium punch should hit with the other frame: it hits with the blur frame, but it should hit with the next frame;- his standing medium punch has more frames at the end of the animation, remove those "recoil" frames;- his crouching medium kick red collision boxes are too big;- very minor, but his Optic Sweep shouldn't hit at point blank (ie when too close to the enemy);- when the enemy is sent flying with the launcher (standing medium punch) he/she can jump just by pressing back;this is it for now.
Sin- said, August 20, 2016, 12:28:57 pm Oh my god, I can't believe this. So many celebrities! I want an autograph! Feedback:- there's no trail effect on his visor during his walk animations, dash forward and dash backward;- he can't do crouching strong kick after crouching medium kick (like in the source);- he can't do standing strong punch after standing medium punch (like in the source);- the standing light punch seems slower than it was in the source game;- his standing medium punch should hit with the other frame: it hits with the blur frame, but it should hit with the next frame;- his standing medium punch has more frames at the end of the animation, remove those "recoil" frames;- his crouching medium kick red collision boxes are too big;- very minor, but his Optic Sweep shouldn't hit at point blank (ie when too close to the enemy);- when the enemy is sent flying with the launcher (standing medium punch) he/she can jump just by pressing back;this is it for now.Thanks for this detailed feedback I appreciate it! my answers:- there's no trail effect on his visor during his walk animations, dash forward and dash backward;- You`re right, I knew of this but i´m not sure how to do it (I work with an excel list for EVERY character.. and this it´s underlined in YELLOW like it`s not complete )- he can't do crouching strong kick after crouching medium kick (like in the source);- Thanks!, fixed.- he can't do standing strong punch after standing medium punch (like in the source);- Thanks!, fixed (I knew of this too.. but RIGHT NOW I figure out that in this comand there was a MOVEGUARD instead a MOVECONTACT in the state of Standing Medium Punch).- the standing light punch seems slower than it was in the source game;- Fixed!- his standing medium punch should hit with the other frame: it hits with the blur frame, but it should hit with the next frame;- Wow, thanks for this detailed thing! this Cyclops hits with a frame similar the original (without blur), but right now I cheeked and it´s the NEXT frame fixed.- his standing medium punch has more frames at the end of the animation, remove those "recoil" frames;- Fixed!- his crouching medium kick red collision boxes are too big;- Fixed!- very minor, but his Optic Sweep shouldn't hit at point blank (ie when too close to the enemy);- Nothing is minor if I want to do the things perfect, fixed!- when the enemy is sent flying with the launcher (standing medium punch) he/she can jump just by pressing back;- Really? I checked and It`s not happen to me.Anyway, I want to show how I work.. this is my excel file, the list of things to do..- RED (NOT EXIST)- YELLOW (INCOMPLETE)- DARK GREEN (THINGS TO IMPROVE A LITTLE WITH COMMENTS)- GREEN (COMPLETE)The list to fix in the final vertion is (you´re welcome if you want to help me in codes):- Combo messages in Hypers.- Mega optic blast (Improve Finish p2stateno and sprite p2stateno `cause some characters don´t recognize the anim or sprites in that p2stateno)and maybe this that I remark in green too... but I don´t know how to do it:- Air Mega optic blast, same as MOB.- Super Optic Blast (Improve hit pausetimes, anims in blast when this hit the enemy).- Air Supet Optic Blast, same as SOB (improve hit effects.. sparkxy)- Gene splice (p2stateno sprites)- Kick Drop (velset when enemy it´s fallen)- Visor effect (Crouch and walk)- Tech hit- p1 explode icon- Turn when you do Double jump after Super Jump- Cancel win (when you press the TAUNT key)- Air dizzy (when you punch excessively the enemy)- Maybe cancel anim in all optic blast when you hit the enemy (Aaron alejandro could do something likethat)
Uche_of_MFG said, August 19, 2016, 04:18:42 amBahamianKing of YouTube is here as well?!yea man im here!
Quote I believe it's not possible to do that ilusion[Cutting the beam effect in the exact size of the character when hits] on mugen. Unless you crop every effect line from the start, mid and last part of the beam effect and make that ilusion works... But I don't think this will work[And being honest, I prefer the full beam without the hit crop, like the old games. This looks kinda... Weird on the source game D:]
ShinZankuro said, August 20, 2016, 08:01:08 pmQuote I believe it's not possible to do that ilusion[Cutting the beam effect in the exact size of the character when hits] on mugen. Unless you crop every effect line from the start, mid and last part of the beam effect and make that ilusion works... But I don't think this will work[And being honest, I prefer the full beam without the hit crop, like the old games. This looks kinda... Weird on the source game D:]Hmm...maybe he can do it with a changeanim. When the beam hits have it change its animation to that one
It´s possible to do it in the others optic blast moves (check Aaron Alejandro´s Cyclops), but i´m not sure in Mega optic blast.. really.Like Memo said.. I think that with a changeanim PROBABLY could work, but I have to think how.
REDHOT said, August 21, 2016, 02:21:07 amIt´s possible to do it in the others optic blast moves (check Aaron Alejandro´s Cyclops), but i´m not sure in Mega optic blast.. really.Like Memo said.. I think that with a changeanim PROBABLY could work, but I have to think how.I think hypothetically it could work with a var that detects the enemys position and height so it changes anim correctly. But I'm not 100% sure, I just know very basic stuff about vars. Sounds like it could be a nightmare toReproduce lol