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Marvel VS. Capcom 3 sprites in CPS2 style  (Read 94012 times)

Started by steamboy, February 20, 2011, 06:08:15 pm
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#141  June 21, 2012, 07:35:42 pm
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Re: Marvel VS. Capcom 3 sprites in CPS2 style
#142  June 22, 2012, 05:46:55 pm
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All of these sprites look amazing, but some I'm not quite sure about, for example Wesker, there is a second light source? and there are some size issues and high color counts regarding most of these sprites.



But I'm guessing these were made more for 'display' as opposed to sprites for animation and in-game use, anyway very nice work as usual.
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#143  June 22, 2012, 06:23:32 pm
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Re: Marvel VS. Capcom 3 sprites in CPS2 style
#144  June 22, 2012, 06:48:02 pm
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as previously mentioned by someone else, wesker's second light source is similar to magneto's
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#145  June 23, 2012, 05:01:38 am
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oh I never noticed that, thanks, I guess capcom did that to some characters maybe to emphasize their evilness? idk
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#146  June 23, 2012, 05:05:13 am
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not necessarily cause Iceman also has a second lightsource. I still don´t get the point of that lightsource but doesn´t look bad at all
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Re: Marvel VS. Capcom 3 sprites in CPS2 style
#147  June 23, 2012, 05:13:18 am
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Dramatic effect in Magneto's case, but a combination of that and to help sell the idea of the surface being either metallic or reflective in general, which is why I imagine Colossus also probably has similar lighting differences as well as Iceman.

MDD

Re: Marvel VS. Capcom 3 sprites in CPS2 style
#148  June 23, 2012, 05:14:39 am
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Also Blackheart.
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#149  June 23, 2012, 05:29:35 am
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Shimmering surfaces like metal and Ice tend to have what looks like two light sources because they capture and sort of mirror all source of light around them.

Imagine a mirror surface wrapped around itself like a cylinder and you will understand this.

As for Blackheart, I think the explanation there is that his body is made of scales??? like fish, who also have that shimmering quality in their scales.

Also...go search art by John Romita, Jim Lee, Eric Larsen, Todd Mcfarlane and other comic artists of that generation on the web. That style of glossy lighting wrapped around the body like that used on those CPS2 sprites was very much inspired by them and is still a very much used style for lighting in comic books today.

Spandex became very glossy in the 90s  8)
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Last Edit: June 23, 2012, 05:39:57 am by MaxBeta
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#150  June 23, 2012, 06:03:18 am
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Blackheart is a special case on his own; His in game appearance is heavily based upon the way he was drawn at the time; mostly a black silhouette with the highlights taken to the extreme as far as I can tell.
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#151  June 23, 2012, 06:15:01 am
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Yeah the highlights are mostly based on magneto, and I believe doom has one as well. I put it on wesker to emphasize evilness and also because he has a shiny leather jacket. I guess another reason could be because he's dressed in all black and I wanted him to pop a little.

As for color counts and stuff, I usually make my sprites without considering the pallette at all (blasphemous I know). I guess they should be viewed more as 'pixel art' and not as sprites, although it probably wouldn't be too hard to cut some of these color counts down.
Re: Marvel VS. Capcom 3 sprites in CPS2 style
#152  June 23, 2012, 06:16:53 am
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@Rolento
Yes, that whole fish scales bit was me being ludicrous.

You are right about his in-game rendition being inspired from his old Ghost Rider original appearances and also from Hearts of Darkness.

Also Steamboy has a point.
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Re: Marvel VS. Capcom 3 sprites in CPS2 style
#153  June 23, 2012, 06:25:08 am
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As for scale, I noticed that because there are sprites from so many different games in MvC2 that scaling a character to one sprite would make it look too big or too small with another.

The reason I didn't use MvC2 Jill as a base for the RE characters was that the majority of the characters in that game are of a bigger scale. Just take a look at the Magneto that Titiln posted for example, he's already much bigger than my Wesker. That, and also there is a new Jill in MvC3, so it kind of "trumps" the old one (for me at least).

You guys are such experts when it comes to the technicalities of sprites, I really enjoy having this kind of analysis on my stuff. Perhaps next time I will try to do something with more of a palette restriction, it will be fun!