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Megaman and Bass - PirateMan Boss Room + Remake Stage (Read 8551 times)

Started by PabloSSB, February 05, 2010, 02:46:27 am
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Megaman and Bass - PirateMan Boss Room + Remake Stage
New #1  February 05, 2010, 02:46:27 am
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    • http://rpablossb.blogspot.com/
Last Edit: February 05, 2010, 11:22:53 pm by PabloSSB

MDI

Re: Megaman and Bass - PirateMan Boss Room Stage
#2  February 05, 2010, 02:52:08 am
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    • mugen.yolasite.com/stages.php
I don't know what you did, but this stage looks extremely blurry. The same problem goes for your Astro Man boss stage and possibly a few others.

Most of your Mega Man stages are quite awesome. When you keep them the same as their source sprites without modifying or stretching them out, they look great. You only have this blurriness problem with a few stages.

Otherwise, these are all great! I personally have a Mugen just for Mega Man X, Mega Man 8, and Rock Man & Forte content..so I definitely keep an eye on your work. ^_^
ey
Re: Megaman and Bass - PirateMan Boss Room Stage
#3  February 05, 2010, 03:04:23 am
  • **
    • http://rpablossb.blogspot.com/
I don't know what you did, but this stage looks extremely blurry. The same problem goes for your Astro Man boss stage and possibly a few others.

Most of your Mega Man stages are quite awesome. When you keep them the same as their source sprites without modifying or stretching them out, they look great. You only have this blurriness problem with a few stages.

Otherwise, these are all great! I personally have a Mugen just for Mega Man X, Mega Man 8, and Rock Man & Forte content..so I definitely keep an eye on your work. ^_^

is that I get blurry because the larger size to resolution 320x240 , the pictures do not go as you wish
 :(
Note: only happens in the some boss room

Original Resolution

Last Edit: February 05, 2010, 03:08:07 am by PabloSSB

MDI

Re: Megaman and Bass - PirateMan Boss Room Stage
#4  February 05, 2010, 03:40:42 am
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    • mugen.yolasite.com/stages.php
Ah, so you resize them to fit Mugen's size? I see.

Well you could always just copy + paste the sprites to increase the width of the room, rather then stretching them out.

For example..

Original



Step 1



Extend floor and ceiling by copying + pasting a small area.

Step 2



Use same method on the rest of the sprites, edit them a bit to seem more continous. Yeah, I didn't work too hard on it so the piles of gold look kinda crummy, but I'm just doing this to show you anyways.

And that is just an example to show you what I mean. Obviously I just did this real quick in MSpaint, but with more work it'd look better. You get what I'm saying though?
ey
Re: Megaman and Bass - PirateMan Boss Room Stage
#5  February 05, 2010, 03:50:26 am
  • **
    • http://rpablossb.blogspot.com/
Ah, so you resize them to fit Mugen's size? I see.

Well you could always just copy + paste the sprites to increase the width of the room, rather then stretching them out.

For example..

Original

http://pablossb.ucoz.net/Megaman_Bass-Snes-00061.bmp

Step 1

http://i701.photobucket.com/albums/ww12/MiDSinister/step1.png

Extend floor and ceiling by copying + pasting a small area.

Step 2

http://i701.photobucket.com/albums/ww12/MiDSinister/step2.png

Use same method on the rest of the sprites, edit them a bit to seem more continous. Yeah, I didn't work too hard on it so the piles of gold look kinda crummy, but I'm just doing this to show you anyways.

And that is just an example to show you what I mean. Obviously I just did this real quick in MSpaint, but with more work it'd look better. You get what I'm saying though?


mmmm.... I'll see
Re: Megaman and Bass - PirateMan Boss Room Stage
#6  February 05, 2010, 04:11:35 am
  • **
    • http://rpablossb.blogspot.com/
Ah, so you resize them to fit Mugen's size? I see.

Well you could always just copy + paste the sprites to increase the width of the room, rather then stretching them out.

For example..

Original

http://pablossb.ucoz.net/Megaman_Bass-Snes-00061.bmp

Step 1

http://i701.photobucket.com/albums/ww12/MiDSinister/step1.png

Extend floor and ceiling by copying + pasting a small area.

Step 2

http://i701.photobucket.com/albums/ww12/MiDSinister/step2.png

Use same method on the rest of the sprites, edit them a bit to seem more continous. Yeah, I didn't work too hard on it so the piles of gold look kinda crummy, but I'm just doing this to show you anyways.

And that is just an example to show you what I mean. Obviously I just did this real quick in MSpaint, but with more work it'd look better. You get what I'm saying though?



so you like?

MDI

Re: Megaman and Bass - PirateMan Boss Room Stage
#7  February 05, 2010, 04:17:39 am
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Real good! Although these areas could use a small amount of improvement to look smoother together.



Otherwise, you definitely got the method done good so far!.  :D
ey
Re: Megaman and Bass - PirateMan Boss Room Stage
#8  February 05, 2010, 04:34:14 am
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    • http://rpablossb.blogspot.com/
Re: Megaman and Bass - PirateMan Boss Room Stage
#9  February 05, 2010, 04:37:09 am
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    • xtrm.mugen-infantry.net/
That's good. know try to update all your stuff,it will be for good.

MDI

Re: Megaman and Bass - PirateMan Boss Room Stage
#10  February 05, 2010, 04:37:31 am
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Nice!  ;D

I'm glad I could help you out.
ey
Re: Megaman and Bass - PirateMan Boss Room Stage
#11  February 05, 2010, 04:39:41 am
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    • http://rpablossb.blogspot.com/
Megaman and Bass - PirateMan Boss Room Remake Stage
#12  February 05, 2010, 04:44:46 am
  • **
    • http://rpablossb.blogspot.com/

MDI

Re: Megaman and Bass - PirateMan Boss Room Remake Stage
#13  February 05, 2010, 04:54:10 am
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Good stuff. Looking forward to more Mega Man & Bass boss room stages!
ey