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Megaman Powered Up REMIX (Read 35342 times)

Started by O Ilusionista, July 10, 2011, 10:51:07 am
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Megaman Powered Up REMIX
#1  July 10, 2011, 10:51:07 am
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This game is based, somehow, on Megaman Powered Up game.
I was trying to make something more unique than another MVC based game.

Thanks to that, we have:

- No block, as Megaman games
- Vertical animated and interactive lifebar
- Short jump and long jump
- No trip moves, no lieground states
- Short invencible time, depend on each move (you will start to blink when you are invencible)

On this beta, just 3 chars are avaliable: Bomb Man, Elec Man and Mega Man X. But much more to come.
Mugen 1.0 1280x720 only (you can play it at 640x360 by editing the mugen.cfg file). NO WINMUGEN VERSION WILL BE RELEASED.


Images:








Video:
http://www.youtube.com/watch?v=l7TWylSxyQg

Download at my site: http://bmt.clubsyn-x-treme.net
Re: Megaman Powered Up REMIX
#2  July 10, 2011, 10:52:31 am
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X in Classic? WHAT IS THIS MADNESS!? >:(
Re: Megaman Powered Up REMIX
#3  July 10, 2011, 10:55:18 am
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It will feature char from many series.

At least, give it a try...
Re: Megaman Powered Up REMIX
#4  July 10, 2011, 10:58:25 am
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Quote
It will feature char from many series.

Hmm... I can see myself using this as a base for one of my SPs.

*starts downloading*
Currently busy with Mezzo, which you see as my avatar.
Re: Megaman Powered Up REMIX
#5  July 10, 2011, 11:06:50 am
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Quote
It will feature char from many series.

Hmm... I can see myself using this as a base for one of my SPs.

*starts downloading*

Its a closed game. Neither the chars or the SP will work alone.
Re: Megaman Powered Up REMIX
#6  July 10, 2011, 11:10:06 am
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Ok I like it, now the screenpack works great although I'm not too fond of the Megaman 7 Intro Stage used.

Something like Power Fighters would work better, anyway great job on this so far. Can't wait for the finished version

Also planning to add any bosses? Such as the yellow devil? ^^'
Re: Megaman Powered Up REMIX
#7  July 10, 2011, 11:13:12 am
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Thanks.

Dunno about Yellow Devil, he could ending beeing to big for the game, but I will try.

Willy, custom made, is on the plans
Re: Megaman Powered Up REMIX
#8  July 10, 2011, 11:21:17 am
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Neither the chars or the SP will work alone.
Well, I'm not concerned about the characters (well, I might have to take Roll into consideration), but are you saying I can't make any changes to the SP?
Currently busy with Mezzo, which you see as my avatar.
Re: Megaman Powered Up REMIX
#9  July 10, 2011, 11:30:49 am
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This is one of best Megaman full MUGEN games I have ever seen!!!!!!!!!!!!!   :o :o :o

This full game really gives me a Megaman atmosphere (just love the life bars initial stacking up feature!  :sugoi: )! :2thumbsup:
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Megaman Powered Up REMIX
#10  July 10, 2011, 11:31:39 am
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Quote
Neither the chars or the SP will work alone.
Well, I'm not concerned about the characters (well, I might have to take Roll into consideration), but are you saying I can't make any changes to the SP?

Roll is on my plans.

you can, but it won't work unless you edit it. Both are chained togheter and needs to be togheter to work propely

This is one of best Megaman full MUGEN games I have ever seen!!!!!!!!!!!!!   :o :o :o

This full game really gives me a Megaman atmosphere (just love the life bars initial stacking up feature!  :sugoi: )! :2thumbsup:

thanks, my goal was the Nostalgic feeling :)
Re: Megaman Powered Up REMIX
#11  July 10, 2011, 11:54:34 am
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I played it, great thing! Sad thing there are only 3 chars  :'( and I cant wait to see Zero in it!
Re: Megaman Powered Up REMIX
#12  July 10, 2011, 11:58:28 am
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Roll is on my plans.
I hope she has her broom this time, would save me the trouble of doing one myself.

Quote
you can, but it won't work unless you edit it. Both are chained togheter and needs to be togheter to work propely
Well... that's all I needed to know, thanks.
Currently busy with Mezzo, which you see as my avatar.
Re: Megaman Powered Up REMIX
#13  July 10, 2011, 12:16:36 pm
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... Ilu you made my day. <.<

But are you sure you don't wanna make everything similar to MMPU?
Spoiler: Works In Progress (click to see content)
Last Edit: July 10, 2011, 12:19:53 pm by Anthem|Mu-12
Re: Megaman Powered Up REMIX
#14  July 10, 2011, 04:57:18 pm
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thank you :)

Quote
But are you sure you don't wanna make everything similar to MMPU?

Care to explain?
Re: Megaman Powered Up REMIX
#15  July 10, 2011, 07:27:35 pm
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What I mean by this is that Mega (And ProtoMan and Roll, if they're gonna be in) and the Eight other robot masters from Powered Up play just like they're MMPU Counterparts, supers, intros and wins.

Of course, the other Robot Masters you have planned for this will obviously be completely custom.

And as for X, what you have going for him is fine too. But are there any plans to give him the First Set of Maverick's weapons, or will that just make him borked?
Spoiler: Works In Progress (click to see content)
Re: Megaman Powered Up REMIX
#16  July 10, 2011, 07:34:53 pm
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Quote
What I mean by this is that Mega (And ProtoMan and Roll, if they're gonna be in) and the Eight other robot masters from Powered Up play just like they're MMPU Counterparts, supers, intros and wins.

I'm not a english native speaker, but if I got it right, the answer is yes.

Quote
Of course, the other Robot Masters you have planned for this will obviously be completely custom.
All the sprites are custom (edited over the game captured images).

Quote
And as for X, what you have going for him is fine too. But are there any plans to give him the First Set of Maverick's weapons, or will that just make him borked?

Not all mavericks weapons. In fact, I was planning to make it steal weapons from the chars after you defeat them.
The same with Classic Megaman (which will be in).

I plan to make 3 versions: Classic, X and Giga Armor.

Roll and Zero will be in. My only doubt is Axl
Re: Megaman Powered Up REMIX
#17  July 10, 2011, 08:19:10 pm
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[size=5pt]inb4thoughtthiswasprivate[/size]

Though since you released it now, I guess it doesn't matter anymore. Nice work. :)

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dragon punch to stand a chance."
Re: Megaman Powered Up REMIX
#18  July 10, 2011, 08:20:34 pm
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Yes, it was private for beta testers, now I've released publically to get some help
Re: Megaman Powered Up REMIX
#19  July 11, 2011, 01:11:57 am
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Well, your game has my attention!
Re: Megaman Powered Up REMIX
#20  July 11, 2011, 02:28:54 am
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Megaman's buster pellets share his palfx, noticed this while shooting at Elecman, and getting hit while the pellet was still on screen. Bombman's bomb kept moving during the Hadouken activation, not a superpause? The bomb moves through all super activations. Didn't notice anything else.

The screenpack is superb, those highly detailed images are damn gorgeous.

I was wondering if you could put in a pause screen since I don't see start being used for anything in the readme?
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D