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Megaman Powered Up REMIX (Read 27827 times)

Started by O Ilusionista, August 07, 2011, 04:18:02 am
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Megaman Powered Up REMIX
#1  August 07, 2011, 04:18:02 am
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Wip topic of my full game Megaman Powered Up Remix.

For info about what is this game, images, videos and beta download, check the spoiler bellow:
Spoiler, click to toggle visibilty

Project status:


I'm working on the template, tweaking bugs and searching for contributors.
I reached the original creator and I've found some new guys to help me, so the things are getting bigger.

Confirmed chars:



NOT CONFIRMED



Notes:

  • Sharkman is NOT canon, it comes from Megaman DOS, but I like it anyway
  • Flashman and Skullman will take a long time until the release, thanks to personal reasons from the editor.
  • The roster can (and should) change anytime.
  • I think is waste of space and ram to use 1280x720, since I don't use HD sprites.
  • I've made a test now, and 2 of the problematic stages of this game (Frostman City and Night at Symphony City) has no more slowdowns, so I think I will modify it to 640x360 ( I won't use 480 because I don't want to redo everything).
  • Since I will need to modify the SP to find room to the big roster (almost 40 chars), I will remake many things to fit the new size, and with this I hope to reduce the file size to the half.
  • Well, I'm working in many things at once (don't blame me, its the way I am, sorry) so to make the things easier, I will keep releasing Betas with 3 or 4 chars added for every release.
Last Edit: August 07, 2011, 04:29:49 am by _K.o.W_
Re: Megaman Powered Up REMIX
#2  August 07, 2011, 04:27:06 am
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The Project is Looking Really Nice. Its Really Cool to see all the characters you are planning to ad the sprites are very atractive. im definitly going to keep an eye on this Project!  :sugoi:
Re: Megaman Powered Up REMIX
#3  August 07, 2011, 05:26:26 am
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Will Skullman have his Skull shoulder pads?
Re: Megaman Powered Up REMIX
#4  August 07, 2011, 05:27:20 am
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This is a interesting project1 How many Robot Masters do you have planned? Or is this the entire roster?
Re: Megaman Powered Up REMIX
#5  August 07, 2011, 05:30:03 am
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You weren't the one that started this? Fooled me.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Megaman Powered Up REMIX
#6  August 07, 2011, 05:37:01 am
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Played the Beta. I would call it an Alpha because it's super unfinished, but it has serious potential. Here's some feedback to make it not only more like a Mega Man game, but to cater it to MUGEN.

Overall

The game is pretty fast for a Mega Man game. I think it would be for the best if just slightly movement and jumping is slowed down, considering that you can't block.

It would be best if most projectiles in the game were slower, and that the player could squeeze in 2 or more projectiles on the screen depending on who they are playing as. I will be more specific about this when I get to characters.

I think you shouldn't be able to turn around while jumping, makes for some confusion, because while you can't change direction you can change where your character is facing, but I'm just nitpicking of course.

Having a button for mobility options would be nice, considering that Mega Man X in his games has a dash, Bomb Man in Mega Man 1 has a super jump of sorts, Elec Man has nothing too much I don't think so I guess you can be creative about that one.

Flickering from getting hit is not like a full flicker, sometimes the sprite is invisible too long, so it's like flicker flicker, disappear for a whole second then come back, which is a little much.

Not enough knockback/stun from being hit.

The game is less about dodging attacks Mega Man style and more about landing attacks faster at the moment.

AI is super-incomplete. When someone does make the AI base the AI off of their original patterns in their original games.

The sprites might be too big to actually make this whole thing work well but asking you to resize them is a ridiculous request so it's whatever.

Two supers would be nice.  ;D

Mega Man X

First I should say why Mega Man X instead of classic Mega Man?   ;P

His X-buster shots and charged buster shots all move too quickly to reasonably avoid. You should not only make the shots slower, but make a delay between shots, probably something of a half-second delay.

He should gain a dash (and possibly a wall jump if you are able to do so.), and be able to shoot his buster or use his sword while doing so.

Make a louder sound effect for when his charging his buster.

His super probably shouldn't use the Hadouken for an effect, IMO, maybe just a super-sized level 4 shot.

Why isn't he the first character selectable?

Bomb Man

The animation for throwing bombs is odd. It like, moves forward then up, I don't think it should look like that. To me anyway.

Bombs move too quickly to dodge, slow down the throwing speed.

Should gain a super jump just like in Mega Man 1.

An idea is to have crouch + attack place a bomb in front of him that blows up after a few seconds. A setup attack.

The frontflip-bomb attack should have a longer startup to make up for it's speed, or just slow down the attack and make the arc easier to avoid.

Elec Man

Slow down his projectile a little, even though it is slower than the rest, slow it down, but then either make it so that 2 can be on screen or make it so that it goes up and down, like a curvy line because that's how it was in Mega Man 1.

Nothing much else to say about Elec Man.

If you do actually read this and make some changes I assure you that it will feel alot more like Mega Man. The main problem with this game so far to me is that, while it is incomplete, it isn't really playing off it's gimmicks as well as it should. (Those gimmicks being no block and dodge-based gameplay.)
Re: Megaman Powered Up REMIX
#7  August 07, 2011, 05:50:38 am
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This is a interesting project1 How many Robot Masters do you have planned? Or is this the entire roster?

That is the entire roster, at least for now.

You weren't the one that started this? Fooled me.

Yes,its me, but I decided to open a WIP topic, I think is better to keep track of the progress rather to chat on the release post.


About the feedback:

Quote
I think you shouldn't be able to turn around while jumping, makes for some confusion, because while you can't change direction you can change where your character is facing,

I had heard about this many times, but to time it makes NO SENSE. Since when you can jump on the air and just because you turned to the other way....you starts to move to where you are facing?

Quote
Having a button for mobility options would be nice,

Its on my plans

Quote
AI is super-incomplete. When someone does make the AI base the AI off of their original patterns in their original games.
Simple because...there is no AI. I never said that I've made the AI for the chars...

Quote
Not enough knockback/stun from being hit.
Yeah, I'm aware of this. I can't think in something different.

Quote
First I should say why Mega Man X instead of classic Mega Man? 

Because Megaman, to me, is the classic one. I really don't like X and every Megaman after it is, to me, trash. I've included it just for fans.

Quote
Why isn't he the first character selectable?

Because i've started at Bombman and I don't plan to make a order on the select screen


I see you have something against the projectiles speed. Well, I always makes my projectiles a bit quicker, but I will take a look
Re: Megaman Powered Up REMIX
#8  August 07, 2011, 06:07:32 am
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Oh my God Sharkman. Now I'm interested.
Re: Megaman Powered Up REMIX
#9  August 07, 2011, 06:07:52 am
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Replying in bold italic.

Quote
I think you shouldn't be able to turn around while jumping, makes for some confusion, because while you can't change direction you can change where your character is facing,

I had heard about this many times, but to time it makes NO SENSE. Since when you can jump on the air and just because you turned to the other way....you starts to move to where you are facing?

You misunderstood me here. I said you shouldn't be able to turn around at all. As in, when you jump forward, I shouldn't be able to face the other way while I'm jumping. I understand that this is Mega Man so there's only one jump and that's fine, but I shouldn't be able to turn around while momentum is going the other way.

Quote
AI is super-incomplete. When someone does make the AI base the AI off of their original patterns in their original games.
Simple because...there is no AI. I never said that I've made the AI for the chars...

Did not say you did. I said when someone DOES make the AI. Just another misunderstanding is all.

Quote
Not enough knockback/stun from being hit.
Yeah, I'm aware of this. I can't think in something different.

I'm thinking you just base it off of real Mega Man knockback from his games.

Quote
First I should say why Mega Man X instead of classic Mega Man? 

Because Megaman, to me, is the classic one. I really don't like X and every Megaman after it is, to me, trash. I've included it just for fans.

I said instead of, but I feel you on that.

Quote
Why isn't he the first character selectable?

Because i've started at Bombman and I don't plan to make a order on the select screen

It's cool.

I see you have something against the projectiles speed. Well, I always makes my projectiles a bit quicker, but I will take a look

I have something against projectile speed here because it's Mega Man. Because you cannot block and you must dodge I think you should have to utilize some platforming skill in order to actually dodge the attack like in real Mega Man games. Right now it's pretty damn hard to actually dodge things because it's going like 90 MPH and I play MUGEN with real people often and so balance it's not like I'm just playing the CPU. Gotta think about this from a player's point of view. Ask yourself questions as you make it. Can I really dodge this consistently? The answer is no for me, and since I can't block this makes for some awfully tough situations, so you have to be realistic about some of the design choices you make.
Re: Megaman Powered Up REMIX
#10  August 07, 2011, 06:18:29 am
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Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Megaman Powered Up REMIX
#11  August 07, 2011, 07:42:14 am
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ah, I mean Original Spriter, the guy who started those edits
Last Edit: August 07, 2011, 07:46:41 am by _K.o.W_
Re: Megaman Powered Up REMIX
#12  August 07, 2011, 11:14:58 am
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No Winmugen and no Crashman make me very, very sad :(
Besides that, I've played the alpha a little while back, sure seems like a neat idea but I'd really try to flesh out the characters as much as possible (giving them special properties on their weapon attacks, and especially variety in their mobility) or it won't matter enough to pick a surtain char, if they all play alike.
I wish you best of luck on this though, it's going to be a very cute package XD!
Re: Megaman Powered Up REMIX
#13  August 07, 2011, 01:47:11 pm
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This is definitly hyping Me up since the idea is pretty decent to Me. The demo was fun and good gameplay and graphics wise. İ can't wait to see how current and updates versions will play with newer Characters.
Re: Megaman Powered Up REMIX
#14  August 07, 2011, 03:34:10 pm
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  • 25 years of Mugen O_o
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    • www.brazilmugenteam.com
No Winmugen and no Crashman make me very, very sad :(
Besides that, I've played the alpha a little while back, sure seems like a neat idea but I'd really try to flesh out the characters as much as possible (giving them special properties on their weapon attacks, and especially variety in their mobility) or it won't matter enough to pick a surtain char, if they all play alike.
I wish you best of luck on this though, it's going to be a very cute package XD!


thanx man, comming from someone I admire the works, means too much for me XD

About Crashman, I will request it, since I like it too. Too bad my favorite char, Tomahawkman, its hard to edit :(
About winmugen: I got tired of all its bugs, specially on the MP3 playing and the random helper crash. Sorry about that
Re: Megaman Powered Up REMIX
#15  August 07, 2011, 04:01:55 pm
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Cool its project, a suggestion is include the GateMan. :)
Re: Megaman Powered Up REMIX
#16  August 07, 2011, 06:22:38 pm
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Replying in bold italic.

Quote
I think you shouldn't be able to turn around while jumping, makes for some confusion, because while you can't change direction you can change where your character is facing,

I had heard about this many times, but to time it makes NO SENSE. Since when you can jump on the air and just because you turned to the other way....you starts to move to where you are facing?

You misunderstood me here. I said you shouldn't be able to turn around at all. As in, when you jump forward, I shouldn't be able to face the other way while I'm jumping. I understand that this is Mega Man so there's only one jump and that's fine, but I shouldn't be able to turn around while momentum is going the other way.

I agree with this. Take Bombman's bomb throw for instance. Say I want to jumpback over an incoming attack to keep my distance then throw a bomb at my opponent. Turning around when jumping stops that since I would be facing the other way.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Megaman Powered Up REMIX
#17  August 07, 2011, 06:24:37 pm
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Quote
As in, when you jump forward, I shouldn't be able to face the other way while I'm jumping

And why not? This is something I don't agree at all.
Re: Megaman Powered Up REMIX
#18  August 07, 2011, 08:12:02 pm
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Look up.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Megaman Powered Up REMIX
#19  August 07, 2011, 09:15:34 pm
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Because you can't do it in real Mega Man games and you can cheat that way. If I'm jumping away from a bomb as Mega Man X (Even though in the beta I can't because dodging is out of the question.), I can turn around in mid-air and start blasting away at Bomb Man while I'm in the air, which is not accurate to Mega Man.
Re: Megaman Powered Up REMIX
#20  August 07, 2011, 09:18:26 pm
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now I got your point, I will work on it, thank you
But about accurate, I'm not going to make an accurate project, I don't do neither like things this way.

The coolest trio from Megaman III
Last Edit: August 07, 2011, 09:36:21 pm by _K.o.W_