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move help//

Started by Iori Fue, October 06, 2007, 03:03:54 AM

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Iori Fue

hi can anyone help  me with a special move, like holy order sols destroy move,

ive already got all the animations done. and i knowthat i need more then 1 state so .

first my character (kyo off CVS2) is oing to hit them with all hits from wicked chew. then you need to input a command string like x,x,x,a,a,a,y,y,b,b, HCF+c
(,'s are like then so x,x = x then x)

and with the x's,a's,y's and b's he does a different hit. i tried to do it with Triggerall = (stateno = x) && time > y but that didnt work. does anyone know how to do this. and how many states should i have. one for each hi((t?


(this is hard cyanide)

DemonicDrPhil

It's deadly rave style code at least for the many button presses.  Look up a Geese or a Rock, or a Momoko or a Duck King XI or a SvC Terry   as a referance.

You just need to go through each animation with triggers for the button presses kind of like how you make him perform combos in the cmd.

You check if you are in a state that move can be done from and then check the command and then move to the anim or attack that is next until completion.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...

Iori Fue

thanks for the reply

QuoteIt's deadly rave style code at least for the many button presses.  Look up a Geese or a Rock, or a Momoko or a Duck King XI or a SvC Terry   as a referance.

are these online?

wait up ill ask after i cant find them

DemonicDrPhil

juke kisara (sp?) made momoko, Warusaki made a Geese and a Rock CvS2 style, Vyn made rock as well (check releases).  Jin made a Rock and a Geese Ahuron made Duck King XI 

Geese is like one of the most made characters man any one of them will do as a reference. deadly rave is his signature move all Geese's would have it.

These should only be used as a reference and not to copy directly.  If you copy you don't learn nothing and get flamed on top of it.

No magic button man.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...

Iori Fue

Quote from: DemonicDrPhil on October 06, 2007, 03:26:04 AM


These should only be used as a reference and not to copy directly.  If you copy you don't learn nothing and get flamed on top of it.

No magic button man.
defo. i like learning new things, and im glad that theres people like you inn the world thanks ;D

tetsuo9999

Ive explained this to you already.. --;

Look at KFM and see how he does combo's..it isn't that hard..
or maybe a Changestate with a command(not sure about this)... :-X
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Iori Fue

it isnt just a combo ive already tried it

Quoteand with the x's,a's,y's and b's he does a different hit. i tried to do it with Triggerall = (stateno = x) && time > y but that didnt work. does anyone know how to do this. and how many states should i have. one for each hi((t?

DemonicDrPhil

it is like a combo

trust me.  look how its done in those characters you will see at least try to see how its done.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...

Iori Fue


Iori Fue

got it now. thanks for your help guys

Iori Fue

how do i make it like
time >200 but;
time < 120?

Bastard Mami

by breaking the laws of logic ?

why would you need to check that?

Iori Fue

Quote from: Iori Fue on October 06, 2007, 04:15:53 AM
how do i make it like
time >200 but;
time < 120?

sorry i pushed the keys wrong
i mean >120 <200

DemonicDrPhil

time>=120 && time <200?

Latest Yoshi alpha ready for feedback Aug 15th check here for details...

ZzEzZ

a shorter version:
time = [121,199]

#Shaun

Quotehi can anyone help  me with a special move, like holy order sols destroy move,

ive already got all the animations done. and i knowthat i need more then 1 state so .

first my character (kyo off CVS2) is oing to hit them with all hits from wicked chew. then you need to input a command string like x,x,x,a,a,a,y,y,b,b, HCF+c
(,'s are like then so x,x = x then x)

and with the x's,a's,y's and b's he does a different hit. i tried to do it with Triggerall = (stateno = x) && time > y but that didnt work. does anyone know how to do this. and how many states should i have. one for each hi((t?

I asked a question about preemptive supers somewhere else here. The advice Siu gave me (assuming I wanted to do a deadly rave attack) would to just give your player total control for each state of their attacks. So yeah, I would recommend making separate states for each attack and have the control be ctrl = 1 for each. Then again, I do things the hard way  ::), so.....

Quote(this is hard cyanide)

He can be stubborn sometimes. It's usually justified though, because most questions are very simple to solve as long as you read the docs and drag through the mud of trial & error.

Cyanide

QuoteHe can be stubborn sometimes. It's usually justified though, because most questions are very simple to solve as long as you read the docs and drag through the mud of trial & error.

Which is the right way to go about things.

In this case yes. Really though all you're doing is setting up a really long combo string. There's a couple of ways you could do it. The simplest would probably be a state for each hit. Use animelemtime and command triggers either in your cmd or your cns to follow the attack through.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.