At the risk of sounding like a spoiled brat, would a 640x480 version of the lifebar with standard ports be possible eventually? Because dammit those lifebars are pretty rad looking
There might be a possibility I may try to convert them for 640 x 480, but its just a thought
im in LOVE with this SP Nix!
Im having an issue taking screenshots, they all appear Black when i try.
I dunno about that type of error though,so f12 results into black screenshots?
One of the best I've seen here. Only problem I have is this
. dunno if it's intentional or what
Oh that one, I forgot to change some values, its a simple fix in the systemHD.def, just find these lines and change them to the values ive written below
; Team Menu
; Team 1
teammenu.move.wrapping = 1
p1.teammenu.pos = 107, 231
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 4,0, 1
p1.teammenu.selftitle.text = A
p1.teammenu.enemytitle.font = 4,0, 1
p1.teammenu.enemytitle.text = A;<--------------------------------------------------------------this one
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,0
p1.teammenu.item.spacing = 0,40
p1.teammenu.item.font = 0,0, 1
p1.teammenu.item.active.font = 0,3, 1
p1.teammenu.item.active2.font = 0,0, 1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -24, 56
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 87,42
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 87,42
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 19,0
; Team 2
p2.teammenu.pos = 970, 231
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 4,0, 1
p2.teammenu.selftitle.text = B
p2.teammenu.enemytitle.font = 4,0, 1
p2.teammenu.enemytitle.text = B;<---------------------------------------------& this one
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,0
p2.teammenu.item.spacing = 0,40
p2.teammenu.item.font = 0,0, -1
p2.teammenu.item.active.font = 0,1, -1
p2.teammenu.item.active2.font = 0,0, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 230,56
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = 87,42
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = 87,42
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -19,0