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Mugen Mode Maker (Read 14617 times)

Started by D-Xtreme, September 24, 2008, 11:52:30 pm
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Mugen Mode Maker
#1  September 24, 2008, 11:52:30 pm
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Can you make a mode within a Mugen game? You know how there's the basic modes:

Acrade
Vs
Survival
EX Survial

Well can you add on a mode or two? If so how? Because I'd love to make a Story & Tournement Mode.
Re: Mugen Mode Maker
#2  September 25, 2008, 12:09:00 am
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you can not add modes to mugen itself. for a tournament mode, your best bet is Windows Mugen Configurator, a MUGEN front end that uses mugen to make a kind of tounament mode.


as for a story mode... its doable. complex but doable.


It will be very basic, but you can "turn" Arcade or Team arcade into a basic Story mode/Beat 'em up mode.

first, you code all the stages from the story mode as a invisible character. use helpers to create the enemies and what not.
(you can code an actual stage to do the stages, but all interaction and enemies should be on the "character" part of it).

them you use orders and the "unselectable characters" trick on the select screen to make them only appear on arcade mode and being chosen by the CPU.


if you want to keep a arcade mode, i suggest transforming "Arcade mode" into "Story mode" and using Team Arcade for regular arcade mode (since it allows single Vs single fights). them use some orders for "Story" and others for "Arcade", so you don't have the "stages" showing up on regular arcade play.

as I said, its doable. but since it is quite a work, many few people do it outside of a fullgame project.

Re: Mugen Mode Maker
#3  September 25, 2008, 12:17:40 am
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you can not add modes to mugen itself. for a tournament mode, your best bet is Windows Mugen Configurator, a MUGEN front end that uses mugen to make a kind of tounament mode.


as for a story mode... its doable. complex but doable.


It will be very basic, but you can "turn" Arcade or Team arcade into a basic Story mode/Beat 'em up mode.

first, you code all the stages from the story mode as a invisible character. use helpers to create the enemies and what not.
(you can code an actual stage to do the stages, but all interaction and enemies should be on the "character" part of it).

them you use orders and the "unselectable characters" trick on the select screen to make them only appear on arcade mode and being chosen by the CPU.


if you want to keep a arcade mode, i suggest transforming "Arcade mode" into "Story mode" and using Team Arcade for regular arcade mode (since it allows single Vs single fights). them use some orders for "Story" and others for "Arcade", so you don't have the "stages" showing up on regular arcade play.

as I said, its doable. but since it is quite a work, many few people do it outside of a fullgame project.



Thanks... is it possible to copy Arcade mode & make the copy Story Mode?
Re: Mugen Mode Maker
#4  September 25, 2008, 12:22:10 am
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  • Coffee, Chocolate and MUGEN
    • Brazil
    • www.justnopoint.com/sparta/
as i said.... you can't add modes to MUGEN. of even "copy" modes.

your best bet of adding a "Story mode" is that: transforming Arcade into Story (with its own set of stages and characters... thinking about it... i'm not sure what would the the effect of that on Survival...) and using team arcade's  "single vs single" mode as regular arcade.

BTW, there is no need to quote the post directly above you.
Re: Mugen Mode Maker
#5  September 27, 2008, 11:48:44 am
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you can avoid any problem regarding survival mode clashing with story mode by just using "matchno > 1" and putting the cutscenes and story battles after the first match, that's how I did it in CVSW. story mode stuff will never get triggered in survival this way.