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My own Snk vs Capcom (Read 6849 times)

Started by Wou Mugen, August 31, 2020, 05:18:52 am
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My own Snk vs Capcom
#1  August 31, 2020, 05:18:52 am
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Hello.
I come here to launch the remake of my old fullgame Mugen. the name is just SNK vs Capcom
Basically it is a snk vs capcom chaos with a cast that I like more, stages that I find more "inspired" (the snk vs capcom chaos are a shame kkk, with two exceptions... the church and forest stage) and with any story. I created all stages, I hope you like it
The gameplay is varying .. I tried to download all the characters with kof 2002 gameplay, but it was not possible to find all of them, so I just looked for the best versions and tried to make a small change in some of them, which came with very strange gameplay or a lot of difficult. but at least the snk are all well aligned
the cast could be a little better .. I didn't want to put Dan for example, but there are not many capcom characters in snk style available out there .. but I wanted to focus much more on street fighter and king of fighters. who knows maybe I will make a snk vs capcom 2 with a greater variety?

well that's
follows the download and some images of the game

obs: Sorry but the game is in portuguese.


http://www.mediafire.com/file/86qqmsxjavlcr8r/snkvccapcom.rar/file?fbclid=IwAR0Splauny2VR3efZYfJMGDQ5UfX4zEW3Zl4kS9CbjlWmTSFNlq3FyEeYuU

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Last Edit: August 31, 2020, 05:42:38 am by Wou Mugen
Re: My own Snk vs Capcom
#2  September 01, 2020, 01:45:38 am
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physical media Lol

Last Edit: September 01, 2020, 01:46:27 am by Wou Mugen
Re: My own Snk vs Capcom
#3  September 01, 2020, 05:01:58 pm
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The stages are amazing bro. :)
Re: My own Snk vs Capcom
#4  September 01, 2020, 06:58:40 pm
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Seems like a good base for a SvC:C follow-up. I personally appreciate the addition of a story including a cut-scene before Orochi.
Some Pros and Cons so you can have an idea:
Pros:
1. A pleasant screenpack with a catchy intro and decent music choices.
2. Nice custom stages. I personally like the mid-boss stage with the ring elevating down into the temple beneath.
Cons:
1. Some pics like portraits have taken a hit through indexing (Notable examples being Gouki, Rugal and Blanka). I'd understand if it was to be authentic, but 1.1 allows non-indexed pics though SFF v2.0.1.0 if you don't know.
2. Playstyles for chars are inconsistent. Some have Supers that require low health, some have System Mechanics that some don't (e.g. Power Charge or MAX Mode). Zangief also has Mode Select. Orochi's a KOFM edit (Ember Eputh).
3. AIs are also a bit inconsistent. Because most don't have AIs coded, Ken and Sakura don't attack, and those with Power Charge spam the latter without defense.
4. It's kinda dull to have exclusively Street Fighter and KOF chars so it doesn't really spark the name. The other SvC games had Darkstalkers and Samurai Shodown chars for your interest.
WIP Schedule:
Most likely my next full-game
Re: My own Snk vs Capcom
#5  September 01, 2020, 07:25:19 pm
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This is a comp, the only sufft he made was the stages and the smallports
Re: My own Snk vs Capcom
#6  September 04, 2020, 05:49:05 am
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Seems like a good base for a SvC:C follow-up. I personally appreciate the addition of a story including a cut-scene before Orochi.
Some Pros and Cons so you can have an idea:
Pros:
1. A pleasant screenpack with a catchy intro and decent music choices.
2. Nice custom stages. I personally like the mid-boss stage with the ring elevating down into the temple beneath.
Cons:
1. Some pics like portraits have taken a hit through indexing (Notable examples being Gouki, Rugal and Blanka). I'd understand if it was to be authentic, but 1.1 allows non-indexed pics though SFF v2.0.1.0 if you don't know.
2. Playstyles for chars are inconsistent. Some have Supers that require low health, some have System Mechanics that some don't (e.g. Power Charge or MAX Mode). Zangief also has Mode Select. Orochi's a KOFM edit (Ember Eputh).
3. AIs are also a bit inconsistent. Because most don't have AIs coded, Ken and Sakura don't attack, and those with Power Charge spam the latter without defense.
4. It's kinda dull to have exclusively Street Fighter and KOF chars so it doesn't really spark the name. The other SvC games had Darkstalkers and Samurai Shodown chars for your interest.


I'm a very bad char programer. i just adapting some things for gameplay. for example, blanka made chain combos with low hits... i change to link combo look like kof..
I really wanted balance all chars, but i dont have skills



Re: My own Snk vs Capcom
#7  September 04, 2020, 05:51:01 am
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Re: My own Snk vs Capcom
#8  September 04, 2020, 02:01:57 pm
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At least there was an attempt.
WIP Schedule:
Most likely my next full-game