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[OHMSBY Thread]: Kiryu Coco Released (09/15/24) (Read 7239828 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Re: [OHMSBY Thread]: Yang's color separation update (7/09/23)
#1361  August 18, 2023, 11:58:57 pm
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Hello, do you have plans for Order Sol or Robo Ky as variants?
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1362  August 20, 2023, 04:37:18 pm
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Dracula has been released.



Spoiler: More Screenshots (click to see content)

You can get Dracula here:
https://drive.google.com/file/d/1RK8C2yeo6wm4ZXtbktTEYVBFoA4DasEW/view?usp=drive_link

Dracula's 1.0 Patch:
https://drive.google.com/file/d/1Il-txwp9cpF81rZwBUn7BYE_FeW2fn8m/view?usp=sharing

Dracula's Throne Room Stage:
https://drive.google.com/file/d/1fpvltmEecqIh1iIPWZeHWpLWjlMpJLuL/view?usp=sharing

Spoiler: One last suprise... (click to see content)

Have fun.



Hello, do you have plans for Order Sol or Robo Ky as variants?

Probably.
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1363  August 20, 2023, 05:26:52 pm
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What is a man?! A miserable pile of secrets! XD
That's cool to have Dracula in MUGEN very well.
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1364  August 20, 2023, 06:08:14 pm
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Great job as always. I just have some minor points:

- Round 1 may be a little too easy. Feels like something you just have to get over to get to the meat of the fight
- Dark Blaze hitbox feels a little too big. I suggest either making it slightly thinner or making the hits push back P2 very slightly on block, so you don't get full chip damage even though you're just at the edge of the pillar
- He has some camera issues with tensionhigh as usually happens with your chars. I noticed it on first round KO
- You can hit him out of Dark Blaze after the super pause
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: August 20, 2023, 06:31:35 pm by PotS
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1365  August 20, 2023, 11:40:53 pm
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Last Edit: August 21, 2023, 11:26:53 pm by sergioprft
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1366  August 21, 2023, 01:04:51 am
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I actually missed three small minor errors as I realized it just now:
-Animations 3070 and 3075 are misspelled "Lightening"
-Cape Swipe (Reversal) uses a strong hit sound instead of a strong slash one when it hits the opponent while attacking.
-The hitspark and guard sparks on Dark Blaze is misaligned when it hits the opponent in the air (The effect was covering most of the sparks and couldn't tell it was).

Since most of his attacks are projectile based, they would use the same hit sound for all. But should have checked the physical attack just in case since he only had one and accidentally forgot.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1367  August 21, 2023, 05:28:14 am
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Just updated Dracula:

Quote
-Fixed an error where the camera would zoom out after KOing Dracula on a stage that uses tensionhigh and tensionlow
-Dark Blaze's hitbox is slightly thinner
-During Dark Blaze, Dracula will become completely invulnerable after the super pause
-The default wait time between attacks during phase 1 is now slightly faster
-Dracula will now use his reversal a little more often during Phase 1
-The Phase 1 variant of Dark Blaze will now have Dracula reappear a little sooner
-Other Minor Bugfixes

Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1368  August 21, 2023, 11:25:26 pm
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Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1369  August 22, 2023, 07:44:47 am
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Since a few creators similar to you are doing this, will you put down a list of characters that you plan to do in the near future or have ideas for them?
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1370  August 25, 2023, 07:10:37 pm
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I did a thing:
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1371  August 25, 2023, 07:17:39 pm
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Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1372  August 26, 2023, 12:13:22 am
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It literally has the most recent character release...
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1373  September 06, 2023, 04:51:38 pm
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I have a little suggestion, would it be cool If both Meta Knight and Dedede had a special intro against each other?
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1374  September 06, 2023, 08:37:55 pm
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So much possibilities...

Star Fox Krystal

Xenoblade's Ethel, Cammuravi, Mwamba, Alexandria.

And many others.
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1375  September 16, 2023, 10:24:08 pm
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Hey OHMSBY, how are you doing? You doing well? Nice work on the Belmont's infamous archenemy and the greatest vampire in fiction, Dracula. Really cool to see another Boss character created since your last one, Marx. Do you feel that you are getting a good handle on creating 3D characters using Blender, since you're making P5 Joker right after releasing Dark Meta Knight and Dracula and your usual pattern of making two regular 2D characters and then a 3D character? Also have you thought about converting characters from other 3D games that are not fighting games? For example DMC5 Dante or Nero, who come from a Hack N' Slash style game
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Dracula Released (8/20/23)
#1376  September 28, 2023, 05:22:08 pm
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Dracula has been released.



Spoiler: More Screenshots (click to see content)

You can get Dracula here:
https://drive.google.com/file/d/1RK8C2yeo6wm4ZXtbktTEYVBFoA4DasEW/view?usp=drive_link

Dracula's 1.0 Patch:
https://drive.google.com/file/d/1Il-txwp9cpF81rZwBUn7BYE_FeW2fn8m/view?usp=sharing

Dracula's Throne Room Stage:
https://drive.google.com/file/d/1fpvltmEecqIh1iIPWZeHWpLWjlMpJLuL/view?usp=sharing

Spoiler: One last suprise... (click to see content)

Have fun.



Hello, do you have plans for Order Sol or Robo Ky as variants?

Probably.

Hello OHMSBY, this is Bruce, and I recently encountered your youtube channel and I am in love of your characters!  Do you have a donation site where I can donate for your hard work?
I asked this question in your youtube channel, but I know you are very busy.  I go ahead and ask you this question here too.
Would you please please grant me permission to use your characters in my openbor games?
All credits and copyrights of any of your characters beings used in the game will be credited to your name.
Thank you very much
Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)
#1377  October 10, 2023, 05:53:53 am
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I'm back with the first batch of AI scaling updates. You can get them from my site.

Quote
The following characters have been updated with AI scaling:
-Ruby Rose
-Mika
-Ragna
-Mai
-Gordeau
-Azrael
-Terumi
-Wagner
-Waldstein
-Robo-Weiss

Decided to go in order of release, and will keep releasing these updates in batches of about 10 like this one.


I have a little suggestion, would it be cool If both Meta Knight and Dedede had a special intro against each other?

It would be, but I'm having trouble figuring out how exactly this special intro would go down with the sprites that they currently have. I want to try to avoid increasing the file size of their sffs.

Quote
Also have you thought about converting characters from other 3D games that are not fighting games? For example DMC5 Dante or Nero, who come from a Hack N' Slash style game

Possibly.

Would you please please grant me permission to use your characters in my openbor games?
All credits and copyrights of any of your characters beings used in the game will be credited to your name.

Just go for it. You really don't need to ask permission for something like this.
Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)
#1378  October 10, 2023, 09:31:59 pm
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I keep seeing that poll up there and hoping you'll finally give us pork...
Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)
#1379  October 11, 2023, 06:20:16 am
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Ganondorf is still going to happen. Although, now that I've played Tears of the Kingdom, I'm debating whether I should stick with OOT 'Dorf or go with TOTK 'Dorf.

Actually, that will be the new poll.
Re: [OHMSBY Thread]: 10 characters updated with AI scaling (10/09/23)
#1380  October 11, 2023, 07:38:00 am
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Personally I’d love to see how you would handle ToTK Ganondorf later down the line. Even if you were to make him as like an EX character to OoT, though I guess he’d have enough to stand out as his own.

…this also reminds me that I need to go back to Tears of the Kingdom and finish the story at some point cause I’ve been too sidetracked with Frontiers but I digress

Curious about Joker though. Would he play somewhat similar to the other Arena characters, or have a different mechanic entirely to stand out?
I dunno what to put here for a signature.