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One Stage, Multiple songs? (Read 8283 times)

Started by Sheng Long, March 01, 2011, 08:20:01 pm
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One Stage, Multiple songs?
#1  March 01, 2011, 08:20:01 pm
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Is it possible to, say, have one stage in your mugen to be able to play more than one theme song?

Here's one example. In SF Alpha 3, the training room is always Evil Ryu's blue cave BG. The training music plays on this stage. But in VS. against Evil Ryu plays his song.

There's probably a few workarounds. One being adding the same stage twice, with two stage.def files with the only difference being the music. Although the stage will be listed twice when you go select a stage in mugen. But I was wondering if its possible to do this sort of thing WITHOUT any workarounds, as so the stage will only be listed once?

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Re: One Stage, Multiple songs?
#2  March 01, 2011, 08:26:41 pm
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No.

The best you can do is have a version of the stage in arcade mode that isn't listed in versus or training(but that's not even needed since in arcade you can define an mp3 in the select.def). But no what you want isn't possible.
Re: One Stage, Multiple songs?
#3  March 01, 2011, 08:41:19 pm
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; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)

Quote
;   Some examples:
;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
Re: One Stage, Multiple songs?
#4  March 01, 2011, 08:43:21 pm
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Yes, and that's what I was refering to.

What he mentions is having a stage have different music in training mode than it does in versus, which isn't effected by using include stage. You can have different music or different stages in arcade mode only.
Re: One Stage, Multiple songs?
#5  March 01, 2011, 08:53:47 pm
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Then (for arcade mode only)

Quote
;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0

 :D


Also you can just have the training song saved inside the common.snd, that way you can trigger the song via playsnd with loop=1 once you identify training mode.

Of course you could do the same to trigger evil ryu's song instead but the song will start again once a round begins.
Re: One Stage, Multiple songs?
#6  March 01, 2011, 09:02:03 pm
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And if he releases this single stage with it's 4 mp3 files, how do people add this stuff?

Simple answer is no.


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Re: One Stage, Multiple songs?
#7  March 01, 2011, 09:03:26 pm
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But I was wondering if its possible to do this sort of thing WITHOUT any workarounds, as so the stage will only be listed once?
Quote
Also you can just have the training song saved inside the common.snd, that way you can trigger the song via playsnd with loop=1 once you identify training mode.

Of course you could do the same to trigger evil ryu's song instead but the song will start again once a round begins.

He was asking for something that wasn't a work around. :-\
Re: One Stage, Multiple songs?
#8  March 01, 2011, 09:14:45 pm
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But I was wondering if its possible to do this sort of thing WITHOUT any workarounds, as so the stage will only be listed once?
Quote
Also you can just have the training song saved inside the common.snd, that way you can trigger the song via playsnd with loop=1 once you identify training mode.

Of course you could do the same to trigger evil ryu's song instead but the song will start again once a round begins.

He was asking for something that wasn't a work around. :-\

Yeah I noticed that, that's why I didnt tell him the .snd file trick first. I told him that in my last post to let him know the only way to do that is via such workaround.

we should start a song ID list for this kind of stuff like the community did for KOF anims long time ago (Anim standards), that way it would be quite easier for this kind of stuff to be more viable. Too bad, I guess Elecbyte will fix this kind of things eventually anyway.