5132,5133 - Collapse while crouching5132 (falling to knees)
5133 (on knees and falling to ground)Same as 5130-5131, only for crouching.
5180,5181 - Stagger5180 (staggering)
5181 (recovering)Used in many games such as GGXX, Inyuasha, Mortal Kombat, and others. The character staggers back, then recovers.
5180 has no fixed time; in fact, it's recommended that it loops. 5181, however, should ideally last for 3 frames. For both anims, all frames require collision boxes.
5301 - 'Birdies' When hit by some of Hsien-Ko's weapons and knocked out, a trio of little chibi like sprites of the character encircles himself/herself.
Example: Some of Hsien-Ko's (aka Lei-Lei's) hits cause this to appear.
9999 - An alternate for Electrocution (Index number 7696)13000 - Alternate entry for Athena Transformation (Index number 5965)14000 - Alternate entry for Red Arremer Transformation (Index number 5960)15312 - Blinded Character is blinded from something, and is open to attack. Pretty much just like Dizzy.
950 - Dash CollisionA special gethit created by Hyper Dragon Ball Z. Just download Goku for more details. And AFAIK, no set timing or sprite requirements.
5937 - Flip KnockoutAnother special gethit created by Hyper Dragon Ball Z. Cybaster's explanation of how to create it is located in Goku's readme so just download that. AFAIK, no set timing or sprite requirements.
5946,5947 - Broken BackAnother special gethit created by Hyper Dragon Ball Z. Animation 5947 is optional, but it will make any move using this animation look better. Again, just download Goku for more details. And AFAIK, no set timing or sprite requirements.
5941,5942 - Chou Kamehameha FatalityAnother special gethit created by Cybaster and Balthazar. Jeez, what showoffs. Animation 5942 is optional, but will make the entire fatality look better. And again, no set timing or sprite requirements.
5900 - Wire DamageSimple, and straightforward. KoF related.
7591 - Choked grabbed by the neckAxis at the neck animation for character being grabbed by the neck or choked. Notably used by Queen Beryl's grab attack, but can have other purposes.
9000-9007 - Gloomy Puppet Show Each of these animations releates to a specific animation for the gloomy puppet show move:
-9000: WP
-9001: MP
-9002: HP
-9003: WK
-9004: MK
-9005: HK
-9006: Standing
-9007: Ending (no loop)
9015 - Burned Alternate for the normal burned anim.
9016 - FrozenSimple. Character is frozen.
cybalthazar goku dash collision
royal judgement flying stuff, gethit sound
that one thing for q-bee's ES C→R, you know the cocoon thingy, there should be a standard for that. and also that honey attack
29989-29999 - Mortal Kombat Fatalities (by Orbeck)29990: Sub-Zero's spine ripper, when he holds the opponent's head like a trophy. As the last sentence implies, this sprite is the characters head. One sprite animation, numbered 29990, 0
29991: Character's severed head spinning, like in Johnny Cage's decap uppercut. Can have as many animation frames as you want and the squence should be allowed to loop. Number the most upright frame 29991,0
29992: Charater's inanimate head lying on the ground. 1 frame in the anim, numbered 29992,0.
29993: Character's headless body keeling over. The body should start standing and end up lying on the ground. Can have as many frames as you want as want, but should be under 70 ticks. The last frame should have -1 on its animation time. Number 1st frame 29993,0 and the last 29994,0
29994: Inanimate headless body, lying on the ground. Should look indentical to the last frame in animation 29993. No other requirements.
29995: Severed lower half of charater's body. The animation is handled the same way as animation 29993. Number 1st frame 29995,0 and the last 29996,0. Make a duplicate frame for 29996,0 if you only used 1 frame for this squence.
29996: Inanimate severed lower half of body, lying on the ground. Should look indentical to the last frame in animation 29995. No other requirements.
29997: Severed lower half of charater's body. The animation is handled the same way as animation 29993. Number 1st frame 29997,0 and the last 29998,0. The appearance of the animations sprites should start upright and end with the torso on it's stomach.
29998: Inanimate severed upper half of body, lying on the ground. Should look indentical to the last frame in animation 29997. No other requirements.
29999: Exactly like 29997, only the torso should be missing its head. Number 1st frame 29999,0 and the last 29989,0 (not a typo) in this case.
29989: Inanimate severed and headless upper half of body, lying on the ground. Should look indentical to the last frame in animation 29999. No other requirements.
91230-91232 , 912320-912321 , 9123000 - Compatibility with Peketo (by Borghi) You can add compatibility with peketo's fatality, by looking at this
tutorial.
[/quote]
8055000-8055999: Character trait identifiers By Messatsu.This is a simple, painless method that can be added into any character to make interactions function better. For instance, CvS Vega's intro vs. beautiful women, or ugly people; then there's blood color or hit sounds (should a robot bleed? do androids dream of electric sheep?). Simply add these as air entries into your character (sprite reference or animation info is totally unimportant, just as long as the animation entry is present and valid).
(Not finished just yet...will be all up in a bit)
or not?Gender:8055001 - Male
8055002 - Female
8055003 - Neither
Age he/she/it appears to be:8055010 - Baby
8055011 - Child
8055012 - Teenager
8055013 - Young Adult
8055014 - Middle Aged
8055015 - Old
8055016 - Ancient
8055017 - Timeless
Type:8055020 - Human
8055021 - Robot
8055022 - Animal
8055023 - Monster
8055024 - Ghost
8055025 - Mech
8055026 - Mythological Creature
8055027 - Alien
8055028 - God
8055029 - Object
Blood Color:8055030 - Red
8055031- Green
8055032 - Blue
8055033 - Yellow
8055034 - Purple
8055035 - Orange
8055036 - Black
8055037 - White
8055038 - Grey
8055039 - Does not bleed
Armor Type / Body Composition (i.e. For hitsounds):8055040 - None
8055041 - Metal
8055042 - Stone
8055043 - Wood
8055044 - Flame
8055045 - Ice
8055046 - Force
Blocking Armor Type (Think shields, for example):8055047 - None
8055048 - Metal
8055049 - Stone
8055050 - Wood
8055051 - Flame
8055052 - Ice
8055053 - Force
Weapon:8055054 - Unarmed
8055055 - Bladed
8055056 - Piercing
8055057 - Blunt
8055058 - Magic
8055059 - Projectile (guns, etc)
Attractiveness:8055060 - God Awful
8055061 - Ugly
8055062 - Average
8055063 - Hot
8055064 - Cute/Dead Sexy
Coolness:8055065 - Really Dorky
8055066 - A Little Dorky
8055067 - Normal
8055068 - Cool
8055069 - Very Cool
Morality:8055070 - Evil
8055071 - Mean
8055072 - Neutral
8055073 - Good Natured
8055074 - Absolutely Moral (?!)
Intelligence:8055080 - No Cognition
8055081 - Stupid
8055082 - Average
8055083 - Smart
8055084 - Genius
8055085 - Winane (^_-)
Artificial Inteligence:8055090 - Is a Joke
8055091 - Easy to Beat
8055092 - Average
8055093 - Difficult to beat
8055094 - Boss
8055095 - Uber Cheap
Height:8055100 - Tiny
8055101 - Midget
8055102 - Short
8055103 - Average Height
8055104 - Tall
8055105 - Towering
Physical Build:8055110 - Ghastly Thin
8055111 - Slender
8055112 - Average
8055113 - Buff
8055114 - Massive
8055115 - Chubby
8055116 - Fat
Fighting Styles:8055120 - Aikido
8055121 - Boxing
8055122 - Capoeira
8055123 - Choy Li Fut
8055124 - Dim Mak
8055125 - Gojukai Karate
8055126 - Goju Ryu Karate
8055127 - Hapkido
8055128 - Hsing
8055129 - Iaido
8055130 - Jeet Kune Do
8055131 - Judo
8055132 - Jujutsu
8055133 - Ju Jitsu
8055134 - Kali
8055135 - Karate
8055136 - Kendo
8055137 - Kenpo Karate
8055138 - Kickboxing
8055139 - Krav Maga
8055140 - Kung Fu
8055141 - Kyokushinkai
8055142 - Muay Thai
8055143 - Ninjutsu
8055144 - Pentjak Silat
8055145 - Pa Kua
8055146 - Sambo
8055147 - Savate
8055148 - Shito Ryu Karate
8055149 - Shorin Ryu
8055150 - Shorinji Kempo
8055151 - Shotokan Karate
8055152 - Shukokai
8055153 - Sumo
8055154 - Taekwondo
8055155 - Tai Chi Chuan
8055156 - Tang Soo Do
8055157 - Uechi Ryu
8055158 - Wado Ryu Karate
8055159 - Wing Chun Kung Fu
8055160 - Yoseikan
8055161 - Ansatsukan
8055162 - Wrestling
8055163 - Drunken Boxing
8055164 - Ankoku Karate
8055165 - Koppo
8055166 - KOBUJUTSU
8055167 - SELF-TAUGHT FIGHTING
8055168 - WU SHU
8055169 - Unknown fighting style
8055170 - KITANTAN-RYUU
8055171 - DAINANRYU-AIKI JUUJUTSU
8055172 - Kenka Sappou
8055173 - Hizoku
8055174 - Vale Tudo
8055175 - Saikyo-ryuu
8055176 - Bushin-ryuu
Blood Types: Just for SF2 fun Use both A and B for AB:8055190 - A
8055191 - B
8055192 - O
8055193 - +
8055194 - -
Race: (pick multiple) uses US census list. don't complain about how limited it is until you, I or Messatsu can find a comprehensive list (this proves rather difficult):8055200 - White
8055201 - African
8055202 - Chinese
8055203 - American Indian
8055204 - Japanese
8055205 - Filipino
8055206 - Indian
8055207 - Korean
8055208 - Hawaiian
8055209 - Vietnamese
8055210 - Guamanian
8055211 - Samoan
8055212 - Latino
Spoiler: here's the same list, but in .air format for easy copy/pasting! (click to see content)
===Gender===
;Male
[begin action 8055001]
-1,0, 0,0, -1
;Female
[begin action 8055002]
-1,0, 0,0, -1
;Neither
[begin action 8055003]
-1,0, 0,0, -1
==Age==
;Baby
[begin action 8055010]
-1,0, 0,0, -1
;Child
[begin action 8055011]
-1,0, 0,0, -1
;Teenager
[begin action 8055012]
-1,0, 0,0, -1
;Young Adult
[begin action 8055013]
-1,0, 0,0, -1
;Middle Aged
[begin action 8055014]
-1,0, 0,0, -1
;Old
[begin action 8055015]
-1,0, 0,0, -1
;Ancient
[begin action 8055016]
-1,0, 0,0, -1
;Timeless
[begin action 8055017]
-1,0, 0,0, -1
==Type==
;Human
[begin action 8055020]
-1,0, 0,0, -1
;Robot
[begin action 8055021]
-1,0, 0,0, -1
;Animal
[begin action 8055022]
-1,0, 0,0, -1
;Monster
[begin action 8055023]
-1,0, 0,0, -1
;Ghost
[begin action 8055024]
-1,0, 0,0, -1
;Mech
[begin action 8055025]
-1,0, 0,0, -1
;Mythological Creature
[begin action 8055026]
-1,0, 0,0, -1
;Alien
[begin action 8055027]
-1,0, 0,0, -1
;God
[begin action 8055028]
-1,0, 0,0, -1
;Object
[begin action 8055029]
-1,0, 0,0, -1
==Blood Color==
;Red
[begin action 8055030]
-1,0, 0,0, -1
;Green
[begin action 8055031]
-1,0, 0,0, -1
;Blue
[begin action 8055032]
-1,0, 0,0, -1
;Yellow
[begin action 8055033]
-1,0, 0,0, -1
;Purple
[begin action 8055034]
-1,0, 0,0, -1
;Orange
[begin action 8055035]
-1,0, 0,0, -1
;Black
[begin action 8055036]
-1,0, 0,0, -1
;White
[begin action 8055037]
-1,0, 0,0, -1
;Grey
[begin action 8055038]
-1,0, 0,0, -1
;Does not bleed
[begin action 8055039]
-1,0, 0,0, -1
==Armor Type==
;None
[begin action 8055040]
-1,0, 0,0, -1
;Metal
[begin action 8055041]
-1,0, 0,0, -1
;Stone
[begin action 8055042]
-1,0, 0,0, -1
;Wood
[begin action 8055043]
-1,0, 0,0, -1
;Flame
[begin action 8055044]
-1,0, 0,0, -1
;Ice
[begin action 8055045]
-1,0, 0,0, -1
;Force
[begin action 8055046]
-1,0, 0,0, -1
==Blocking Armor Type==
;None
[begin action 8055047]
-1,0, 0,0, -1
;Metal
[begin action 8055048]
-1,0, 0,0, -1
;Stone
[begin action 8055049]
-1,0, 0,0, -1
;Wood
[begin action 8055050]
-1,0, 0,0, -1
;Flame
[begin action 8055051]
-1,0, 0,0, -1
;Ice
[begin action 8055052]
-1,0, 0,0, -1
;Force
[begin action 8055053]
-1,0, 0,0, -1
==Weapon==
;Unarmed
[begin action 8055054]
-1,0, 0,0, -1
;Bladed
[begin action 8055055]
-1,0, 0,0, -1
;Piercing
[begin action 8055056]
-1,0, 0,0, -1
;Blunt
[begin action 8055057]
-1,0, 0,0, -1
;Magic
[begin action 8055058]
-1,0, 0,0, -1
;Projectile (guns, etc)
[begin action 8055059]
-1,0, 0,0, -1
==Attractiveness==
;God Awful
[begin action 8055060]
-1,0, 0,0, -1
;Ugly
[begin action 8055061]
-1,0, 0,0, -1
;Average
[begin action 8055062]
-1,0, 0,0, -1
;Hot
[begin action 8055063]
-1,0, 0,0, -1
;Cute/Dead Sexy
[begin action 8055064]
-1,0, 0,0, -1
==Coolness==
;Really Dorky
[begin action 8055065]
-1,0, 0,0, -1
;A Little Dorky
[begin action 8055066]
-1,0, 0,0, -1
;Normal
[begin action 8055067]
-1,0, 0,0, -1
;Cool
[begin action 8055068]
-1,0, 0,0, -1
;Very Cool
[begin action 8055069]
-1,0, 0,0, -1
==Morality==
;Evil
[begin action 8055070]
-1,0, 0,0, -1
;Mean
[begin action 8055071]
-1,0, 0,0, -1
;Neutral
[begin action 8055072]
-1,0, 0,0, -1
;Good Natured
[begin action 8055073]
-1,0, 0,0, -1
;Absolutely Moral
[begin action 8055074]
-1,0, 0,0, -1
==Intelligence==
;No Cognition
[begin action 8055080]
-1,0, 0,0, -1
;Stupid
[begin action 8055081]
-1,0, 0,0, -1
;Average
[begin action 8055082]
-1,0, 0,0, -1
;Smart
[begin action 8055083]
-1,0, 0,0, -1
;Genius
[begin action 8055084]
-1,0, 0,0, -1
;Winane
[begin action 8055085]
-1,0, 0,0, -1
==Artificial Intelligence==
;Is a Joke
[begin action 8055090]
-1,0, 0,0, -1
;Easy to Beat
[begin action 8055091]
-1,0, 0,0, -1
;Average
[begin action 8055092]
-1,0, 0,0, -1
;Difficult to beat
[begin action 8055093]
-1,0, 0,0, -1
;Boss
[begin action 8055094]
-1,0, 0,0, -1
;Uber Cheap
[begin action 8055095]
-1,0, 0,0, -1
==Height==
;Tiny
[begin action 8055100]
-1,0, 0,0, -1
;Midget
[begin action 8055101]
-1,0, 0,0, -1
;Short
[begin action 8055102]
-1,0, 0,0, -1
;Average Height
[begin action 8055103]
-1,0, 0,0, -1
;Tall
[begin action 8055104]
-1,0, 0,0, -1
;Towering
[begin action 8055105]
-1,0, 0,0, -1
==Physical Build==
;Ghastly Thin
[begin action 8055110]
-1,0, 0,0, -1
;Slender
[begin action 8055111]
-1,0, 0,0, -1
;Average
[begin action 8055112]
-1,0, 0,0, -1
;Buff
[begin action 8055113]
-1,0, 0,0, -1
;Massive
[begin action 8055114]
-1,0, 0,0, -1
;Chubby
[begin action 8055115]
-1,0, 0,0, -1
;Fat
[begin action 8055116]
-1,0, 0,0, -1
==Fighting Styles==
;Aikido
[begin action 8055120]
-1,0, 0,0, -1
;Boxing
[begin action 8055121]
-1,0, 0,0, -1
;Capoeira
[begin action 8055122]
-1,0, 0,0, -1
;Choy Li Fut
[begin action 8055123]
-1,0, 0,0, -1
;Dim Mak
[begin action 8055124]
-1,0, 0,0, -1
;Gojukai Karate
[begin action 8055125]
-1,0, 0,0, -1
;Goju Ryu Karate
[begin action 8055126]
-1,0, 0,0, -1
;Hapkido
[begin action 8055127]
-1,0, 0,0, -1
;Hsing
[begin action 8055128]
-1,0, 0,0, -1
;Iaido
[begin action 8055129]
-1,0, 0,0, -1
;Jeet Kune Do
[begin action 8055130]
-1,0, 0,0, -1
;Judo
[begin action 8055131]
-1,0, 0,0, -1
;Jujutsu
[begin action 8055132]
-1,0, 0,0, -1
;Ju Jitsu
[begin action 8055133]
-1,0, 0,0, -1
;Kali
[begin action 8055134]
-1,0, 0,0, -1
;Karate
[begin action 8055135]
-1,0, 0,0, -1
;Kendo
[begin action 8055136]
-1,0, 0,0, -1
;Kenpo Karate
[begin action 8055137]
-1,0, 0,0, -1
;Kickboxing
[begin action 8055138]
-1,0, 0,0, -1
;Krav Maga
[begin action 8055139]
-1,0, 0,0, -1
;Kung Fu
[begin action 8055140]
-1,0, 0,0, -1
;Kyokushinkai
[begin action 8055141]
-1,0, 0,0, -1
;Muay Thai
[begin action 8055142]
-1,0, 0,0, -1
;Ninjutsu
[begin action 8055143]
-1,0, 0,0, -1
;Pentjak Silat
[begin action 8055144]
-1,0, 0,0, -1
;Pa Kua
[begin action 8055145]
-1,0, 0,0, -1
;Sambo
[begin action 8055146]
-1,0, 0,0, -1
;Savate
[begin action 8055147]
-1,0, 0,0, -1
;Shito Ryu Karate
[begin action 8055148]
-1,0, 0,0, -1
;Shorin Ryu
[begin action 8055149]
-1,0, 0,0, -1
;Shorinji Kempo
[begin action 8055150]
-1,0, 0,0, -1
;Shotokan Karate
[begin action 8055151]
-1,0, 0,0, -1
;Shukokai
[begin action 8055152]
-1,0, 0,0, -1
;Sumo
[begin action 8055153]
-1,0, 0,0, -1
;Taekwondo
[begin action 8055154]
-1,0, 0,0, -1
;Tai Chi Chuan
[begin action 8055155]
-1,0, 0,0, -1
;Tang Soo Do
[begin action 8055156]
-1,0, 0,0, -1
;Uechi Ryu
[begin action 8055157]
-1,0, 0,0, -1
;Wado Ryu Karate
[begin action 8055158]
-1,0, 0,0, -1
;Wing Chun Kung Fu
[begin action 8055159]
-1,0, 0,0, -1
;Yoseikan
[begin action 8055160]
-1,0, 0,0, -1
;Ansatsukan
[begin action 8055161]
-1,0, 0,0, -1
;Wrestling
[begin action 8055162]
-1,0, 0,0, -1
;Drunken Boxing
[begin action 8055163]
-1,0, 0,0, -1
;Ankoku Karate
[begin action 8055164]
-1,0, 0,0, -1
;Koppo
[begin action 8055165]
-1,0, 0,0, -1
;KOBUJUTSU
[begin action 8055166]
-1,0, 0,0, -1
;SELF-TAUGHT FIGHTING
[begin action 8055167]
-1,0, 0,0, -1
;WU SHU
[begin action 8055168]
-1,0, 0,0, -1
;Unknown fighting style
[begin action 8055169]
-1,0, 0,0, -1
;KITANTAN-RYUU
[begin action 8055170]
-1,0, 0,0, -1
;DAINANRYU-AIKI JUUJUTSU
[begin action 8055171]
-1,0, 0,0, -1
;Kenka Sappou
[begin action 8055172]
-1,0, 0,0, -1
;Hizoku
[begin action 8055173]
-1,0, 0,0, -1
;Vale Tudo
[begin action 8055174]
-1,0, 0,0, -1
;Saikyo-ryuu
[begin action 8055175]
-1,0, 0,0, -1
;Bushin-ryuu
[begin action 8055176]
-1,0, 0,0, -1
==Blood Types==
;A
[begin action 8055190]
-1,0, 0,0, -1
;B
[begin action 8055191]
-1,0, 0,0, -1
;O
[begin action 8055192]
-1,0, 0,0, -1
;+
[begin action 8055193]
-1,0, 0,0, -1
;-
[begin action 8055194]
-1,0, 0,0, -1
==Race==
;White
[begin action 8055200]
-1,0, 0,0, -1
;African
[begin action 8055201]
-1,0, 0,0, -1
;Chinese
[begin action 8055202]
-1,0, 0,0, -1
;American Indian
[begin action 8055203]
-1,0, 0,0, -1
;Japanese
[begin action 8055204]
-1,0, 0,0, -1
;Filipino
[begin action 8055205]
-1,0, 0,0, -1
;Indian
[begin action 8055206]
-1,0, 0,0, -1
;Korean
[begin action 8055207]
-1,0, 0,0, -1
;Hawaiian
[begin action 8055208]
-1,0, 0,0, -1
;Vietnamese
[begin action 8055209]
-1,0, 0,0, -1
;Guamanian
[begin action 8055210]
-1,0, 0,0, -1
;Samoan
[begin action 8055211]
-1,0, 0,0, -1
;Latino
[begin action 8055212]
-1,0, 0,0, -1