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Pal Select/Mode change (Read 1424 times)

Started by 2Dee4ever, May 29, 2018, 04:16:19 am
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Pal Select/Mode change
#1  May 29, 2018, 04:16:19 am
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What would be the best way to write this out so that I am able to create a new pal line for transformations. So that Ryu will be 1-xx and Evil Ryu will be 2-xx. Mainly so I can use this together with pal select so that after the pal is selected say, I choose pal 7(1,7), so that would then mean once  transformed, he'd use 2,7. There is no way to go beyond palno12 is there? So that 1-12 could still be normal. If I wanted the mode to only be active during 2,1? I suppose it doesn’t matter if I can get this to work with pal select. This is probably super simple, but I’m doing a multitude of things brain power low.

With pal select on of course.
https://streamable.com/0ignz

Mode detect
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Pal Selector
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-2
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Mode Change
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Re: Pal Select/Mode change
#2  May 29, 2018, 04:46:01 am
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I use it in my Gotenks. You'd have to adjust it abit for your purposes as I don't use any graphics to indicate you can change pals at round start. Since it's an option you have to allow in the config file anyway.

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config.txt isn't super long so I'll post it for convenience
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remappal in intro decider
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remappal used in actual intro states
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I don't think the actual transformation var and code is useful to you but feel free to check out Gotenks if you need to see it in action. He can transform from normal to SSJ
Re: Pal Select/Mode change
#3  May 29, 2018, 04:57:54 am
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Nah, I don't need the graphic or anything, this/xcostume were the only references I could find. Didn't know you guys had did this, definitely what I needed. Been so annoying, but finally will solve this. I'll try it out later & post back. Thanks
Re: Pal Select/Mode change
#4  May 29, 2018, 05:03:01 am
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    • www.justnopoint.com/
I forgot to note. You will need to duplicate all pals. So normal Ryu would be 1,x and ERyu would be 2,x

Even if you didn't intend for the pal to change colors you need to place a pal there.