Pallets problem

Started by shadowuy, September 15, 2020, 09:06:40 PM

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shadowuy

Hello, I created some sprites for a character. I added them to the character with fighter factory. Then i created a move that use those sprites. But in mugen when i change the character colour, the move that i created, it shows in the original colour that i created them, not in the actual color that the character is currently using. In fighter factory i use the adapt pallete function and it shows the correct color but in game it shows always the originall colour that it was imported into. Somebody can help me?

shadowuy

Quote from: shadowuy on September 15, 2020, 09:06:40 PM
Hello, I created some sprites for a character. I added them to the character with fighter factory. Then i created a move that use those sprites. But in mugen when i change the character colour, the move that i created, it shows in the original colour that i created them, not in the actual color that the character is currently using. In fighter factory i use the adapt pallete function and it shows the correct color but in game it shows always the originall colour that it was imported into. Somebody can help me?


I solved my problem... i just needed to grab my sprites change their group to a working group with the pallete. Then save and let autoorganize. Then i needed to rename them back to their original group. I hope someone find this helpfull

airforce111

yes for some reason this is a common problem, fighter factory can really mess your pallettes up even if you dont do anything wrong. In my expereience, I once put in a set of sprites and new pallette in teh middle of a sprite list, for some reason it would not let me have a new pallette in the middle of it, I had to delete the sprites, reeimport at the end, and hten it worked. Its just weird behavior.