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Pals

Started by Koopa901, December 02, 2018, 02:06:55 AM

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Koopa901

Having an issue with pals, the only pal that shows or works in game is the one I set to the char in FF. i.e.
If i was to have a Strider in 1,1 the only pal that will show in game will be 1,1 for both players regardless of what button is pressed.
I have the keymap and pal.default info already intact

pal.defaults = 1,2,3,4,5,6                               
     
; Files for the player
[Files]
cmd     = Command.cmd           
cns     = Constants.cns           
st      = States\System.st           
st1     = States\Normal.st
st2     = States\Specials.st
st3     = States\Super.st
st4     = States\Helpers.st
;st5     = States\Custom.st
stcommon = common1.cns
pal1     =Palettes\Hiryu01.act
pal2     =Palettes\Hiryu02.act
pal3     =Palettes\Hiryu03.act
pal4     =Palettes\Hiryu04.act
pal5     =Palettes\Hiryu05.act
pal6     =Palettes\Hiryu06.act     
sprite  = Sprite.sff           
anim    = Animation.air           
sound   = Sound.snd           
     
; Maps character selection buttons to palette numbers.
[Palette Keymap]
x = 1 ;Press button X to select palette 1, etc.
y = 2
z = 3
a = 4
b = 5
c = 6

sprite groups are in the correct numbers....not sure whats going on

Odb718

you've probably got the classic problem of using winmugen layout with mugen 1.0+.
Look into updating your char to 1.0. The palette problem is pretty easy to fix. you'll just have to add 1 chunk of code to state 5900 and save your palettes inside the sff as 1,1 1,2, 1,3, and so on.
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