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Perfect Cell; Nappa updated (Read 43339 times)

Started by The Answer, March 06, 2016, 12:31:07 am
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Perfect Cell; Nappa updated
#1  March 06, 2016, 12:31:07 am
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Last Edit: March 18, 2016, 08:26:50 am by The Answer

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Re: Perfect Cell
#2  March 06, 2016, 12:38:12 am
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awesome! testing now.
Re: Perfect Cell
#3  March 06, 2016, 12:43:56 am
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oops just noticed I left an unneeded winpose and his quotes are still Nappa's >_>
Re: Perfect Cell
#4  March 06, 2016, 12:51:59 am
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Is the readme updated? :P

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Re: Perfect Cell
#5  March 06, 2016, 12:58:57 am
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his specials give no chip damage.

he seems extremely slow, even slower than nappa

no fx when starting a super or EX move?

what does his QCFx2 + K super do? it seems useless.
Re: Perfect Cell
#6  March 06, 2016, 01:01:34 am
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teh specials with no chip is an oversite on my end oops

I actually buffed his speed if you could go into more detail I'd greatly appreciate it

I'm planning to add those later I'm gonna remove the black background and hitspark fx for something better once i find something

in the readme I point out it nullifies projectiles and normals lol.

thanks :)

and yes teh readme is updated

lui

Re: Perfect Cell
#7  March 06, 2016, 01:03:09 am
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the readme that came with it is kfm's default readme on my end.

like his basics are really slow, his crouching bison sweep as waaay too much startup time
Re: Perfect Cell
#8  March 06, 2016, 01:08:05 am
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waaaaaaaaaaaaaaaaaaaaaaht i swear his readme is the one I wrote what the heck I'll fix this

I'll buff his speed for sure

also an important note i forgot to adjust his pushblock code so please wait for his next update where that stuff and lots of other small important things I forgot will be fixed smh me.
Re: Perfect Cell
#9  March 06, 2016, 01:25:17 am
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sorry for an update so soon but I left some rather embarrassing things unnoticed so now I'd say he's fully released first version
Re: Perfect Cell
#10  March 06, 2016, 02:56:16 am
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You sure you want to keep him this big? His finger beam was placed to high it went above most chars, i tested him on .7/.8 scale and it seemed a bit better, also perhaps somebody would be kind enought to privide some kind of teleport animation for back dash as the one provided looks a bit odd, nevertheless, when final verson have the same quality as nappa its gonna be best cell for now. Also are the cell jr sprite present in the game? Perhaps summoning them could be used as a move.
Last Edit: March 06, 2016, 03:01:43 am by WooshaQ
Re: Perfect Cell
#11  March 06, 2016, 08:00:05 pm
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I'm sure I wanna keep him that big he's pretty big in source and my nappa is actually as tall as cell but his stance is squatting and even in extreme butoden his death beam misses most chars

yea his backdash is wack he didn't have the same backdash anims like nappa does so I compromised as for the cell jrs I might just make them a lvl 1 super and replace gravity impact cause it's kind of a let down lol so expect that next patch

speaking of patch cell was updated again with several gameplay fixes probably will be his last update until i get more feedback.
Re: Perfect Cell
#12  March 06, 2016, 08:09:32 pm
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Kamehame...?
Re: Perfect Cell
#13  March 06, 2016, 08:12:19 pm
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haha funny thing about that jweezy's i think that's his name's rips only have the kamehame and no HA and he's missing when cell says Kamehameha at the end of perfect kamehameha >_>
Re: Perfect Cell
#14  March 06, 2016, 09:38:44 pm
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The dbz games (well I know at least in budokai) usually split the "HA" for most people (I assume incase the player gets hit it won't continue the sound)

I'm gonna assume that's what happened in his rips, though idk where else that sound would be.
Re: Perfect Cell
#15  March 07, 2016, 08:45:41 pm
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I enjoyed the char , I am also creating a Mugen version of that cell will be posting soon and really liked some of your character attacks, I may be using the code of some attacks ? thank you
Re: Perfect Cell
#16  March 07, 2016, 09:04:01 pm
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sure that's fine.
Re: Perfect Cell
#17  March 07, 2016, 09:47:10 pm
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Any DBZ char by you is welcomed in my roster.
Nappa is there kicking Raditz's ass (well, let's be honest... even I can kick it :P ).
Great addition, Answer! Thanks!
Re: Perfect Cell
#18  March 07, 2016, 10:03:52 pm
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Sweet cell. I'm digging him so far.

some feedback

- His combo's are a lot slower compared to nappa's.

- It seems like none of his supers cause knockdown at all?

- I'm not a big fan of his pal selector. it'd be nice to have the option to turn it off seeing as he(and your nappa) are the only characters in my roster who have it.

- his height kinda throws me off, which i know he's supposed to be a tall character but this feels a little extreme IMO. If i try to keep distance with death beam I tend to miss 80% of the time unless the other character jumps or they're right up on him.

- His qcb+p attack would benefit having some type of effect on it.

Other than those, I do enjoy this character. really good job.


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Re: Perfect Cell
#19  March 08, 2016, 04:35:16 am
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why can't i chain any of this punching normals into heavy kick?
Re: Perfect Cell
#20  March 08, 2016, 04:37:02 am
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@taybear I'll address those issuse

@walruslui I might adjust that I wanted to keep it to where only punches can chain into punches and kicks into kicks but I might change it.