You may kindly DL him here: http://1drv.ms/1zDYmYgWell, I called this edit "Playable" Hauzer because it is an edit of Mature4Ever's Capcom Fighting Evolution version of Hauzer, which is a scaled down playable version of the Red Earth mid-boss. This character's hit and guard sprites, plus most of the sound effects are that of Red Earth's--- Thus, you could say gives somewhat impression of what would be like if Hauzer was a playable character in his original source game.Aside from the Red Earth sprites and sounds, this edit has some of the changes like:- Ultimate Guard; Press and hold P + K. QCB + P when being hit during Ultimate Guard to trigger Ultimate Counter.- Pursuit Attack; Press Up then any K while the opponent is lying down.- Throw is now done by holding Back or Forward then 2 Punch or 2 Kick buttons together. It can be done far from the target, but leaves Hauzer vulnerable in his missed throw attempt.- Attack buttons mapped as close as possible to Hauzer's CFE version in terms linking and cancel-ability. Removing the original's chain combo. Sorry.- Deluge Crisis super reprogrammed to kill at the last hit. (Grab part)- Victory pose select by holding any attack buttons after KO-ing your opponent.- Warzard KO effect.Kindly read the Edtor's Note for details of other additional edits done.Hope you enjoy testing out this edited character. Feel free to report back anything. Thanks.I will perhaps add some few additional stuff for this Hauzer in the future.Credits:Sabaki/Cray for some editing ideas on this character.
cool you made all old characters more complete pare Sabaki gave you ideas? How about helping in his Red Earth Final Mix?
Yup. Least my own little contribution to the MUGEN community. Speaking of Red Earth pare, this is my current MUGEN project: http://mugenguild.com/forum/topics/red-earth-project-jihad-aka-blade-155630.0.html