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Pokemon X/Y - Route 7 (Rivière Walk) (Read 5446 times)

Started by DanteFeline, January 02, 2014, 01:26:13 am
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Pokemon X/Y - Route 7 (Rivière Walk)
#1  January 02, 2014, 01:26:13 am
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So i've got the water animated, and everything layered.
Different trees to randomly place. 'Bout 7 layers total. (Plan to add more, maybe some foreground flowers or a rainy alternate)

Going to be using parallax on the water and grass in the background making it similar to how it appears in X/Y

Also plan on making the stage loop infinitely left and right.
I've made plenty of stages in the past using MCM and nothing else. I'm kinda' interested in putting this into 1.1 with Zoom.

Anybody have any suggestions?
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#2  January 02, 2014, 01:34:15 am
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Nice colorfull stage :D

-increase the floor verticaly size so you will be able to add more zoom out to the stage.

-sky looks bad imo and seems to have colorloss already ._. could try other imo.

-Could try to color those small trees http://prntscr.com/2fq6dt to fit the green of the envoriment.
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#3  January 02, 2014, 01:50:45 am
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Nice colorfull stage :D

-increase the floor verticaly size so you will be able to add more zoom out to the stage.

-sky looks bad imo and seems to have colorloss already ._. could try other imo.

-Could try to color those small trees http://prntscr.com/2fq6dt to fit the green of the envoriment.


Ah yeah. Everything's pretty lossy from the game I took it from. On closer inspection, those bushes do look a tad off color.
I didn't change anything from the source really and I might make an alternate where I can level everything out to what I think looks good.

I think even though the grass on the foreground is much lighter than that in the background, the contrast helps define the region as Kalos, from the game it's ripped from.
Each region kinda' has its own color/shade scheme.

I might just toss the zoom idea and complete it with the old tools I use, extending the road vertically might be a big challenge. I'll give it a try of course~
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#4  January 02, 2014, 01:26:39 pm
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Also plan on making the stage loop infinitely left and right.
This is going to be a problem when it comes to characters like Rugal, because one of his attacks involve dragging the opponent on the stage's ends and slamming them to the wall. I think that this isn't necessary.

Rest in peace, Tamez. Thank you for everything.
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#5  January 02, 2014, 01:30:05 pm
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Some characters have built-in workarounds to infinite scrolling, but not all of them do. The infinite scrolling isn't that good an idea imo, especially since Route 7 didn't go on endlessly in the games.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#6  January 02, 2014, 01:41:21 pm
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I suggest making a separate .def file. One that has infinite scrolling, and another for regular.

Rest in peace, Tamez. Thank you for everything.
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#7  January 04, 2014, 05:59:52 am
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OH LOOK its the spot i see most while hatching my eggs now i can see it in mugen to? yes please :P. But seriously nice work.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#8  January 04, 2014, 06:06:09 am
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You should use the circular area surrounding Prism Tower.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?