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Pokemon X/Y - Route 7 (Rivière Walk) (Read 3151 times)

Started by DanteFeline, January 02, 2014, 07:15:59 am
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Pokemon X/Y - Route 7 (Rivière Walk)
#1  January 02, 2014, 07:15:59 am
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Tested in Winmugen, Mugen+, 1.0 and 1.1

Had an issue trying to tile the parallax floor on 1.1 so I did it manually. I'll probably update this in the future with more trees for the background (To cover up the nasty-looking wall), layer 1 flowers scattered around, and occasional rain. Possibly some pokemon if I can get their art to match that of the background.

Download:
http://www.mediafire.com/download/vb9y842564vqpb6/Riviere%20Walk.rar

Enjoy.
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#2  January 02, 2014, 07:17:39 am
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You should change that link.
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#3  January 02, 2014, 07:19:07 am
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Taken care of~
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#4  January 02, 2014, 08:14:30 am
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If at all possible, I think it would be better if the characters were on the dirt path. I don't know if it's possible for you to do it though.
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#5  January 02, 2014, 08:28:37 am
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I was considering putting the painter animated inside, but I kinda' thought it might clash with the anatomy of the fighters being used?

I might play with the saturation and turn it down too, the source I used had high saturation compared to the screenshot underneath.
I think I'll make an alternate version with the people in the path. (For those who'd like)
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#6  January 02, 2014, 04:47:47 pm
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You should fix the delta of the trees, they arent right if you look at them closely
and the dirt isnt on screen, tested it on 1.1
btw you can only tile the parallax for infinity in 1.1, stuff like tile = 2,0 or more wouldnt work
Re: Pokemon X/Y - Route 7 (Rivière Walk)
#7  January 02, 2014, 05:48:42 pm
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OH GOD. THE BREEDING. THE HOURS OF BREEDING :o

Alternatively, nice looking stage. Downloading now :)

     Posted: January 02, 2014, 06:17:23 pm
EDIT: Lovely stage, but the music seems very muffled (not quiet, just low-ish quality). Try this. Also, don't use spaces in stage .def files; it screws things up when assigning said stage to a character in Arcade mode.

Oh, I want a diagram. I fucking love diagrams.