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Portal: The Mugen Version (WIP Mugen 1.1) (Read 12170 times)

Started by Fausto Mugen, December 13, 2021, 04:39:40 pm
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Portal: The Mugen Version (WIP Mugen 1.1)
#1  December 13, 2021, 04:39:40 pm
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina
Re: Portal: The Mugen Version (WIP Mugen 1.1)
#2  December 14, 2021, 04:56:29 am
  • *****
  • I must continue my training...
That was cool and satisfying,.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Portal: The Mugen Version (WIP Mugen 1.1)
#3  December 24, 2021, 10:51:53 pm
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    • USA
    • zeak6464@live.com
wow very cool too see things like this
Re: Portal: The Mugen Version (WIP Mugen 1.1)
#4  December 13, 2022, 11:39:27 am
  • **
  • I got tired of waiting for someone to do it for me
    • Argentina


- Added a new playable character: Chell, from Portal 2.
- Added Test Chamber 07.
- Files reorganized so that the download of the game occupies less MB.
- Added some new sprites.
- Fixed some bugs.
Re: Portal: The Mugen Version (WIP Mugen 1.1)
#5  December 13, 2022, 06:02:33 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
I'd seen screenshots of this before but hadn't tried it until now. This is one of the coolest things made with the engine. Congratulations. :2thumbsup:

Some first impressions:
- The default commands are different from the readme and ingame help
- I think the player should turn left/right instead of acting like in a fighting game
- I think when you use the gun crosshair, any button that's unrelated to shooting portals should get you out of crosshair mode
- I haven't played Portal in a long while, but I think you couldn't shoot portals while holding objects
- When you convert vertical movement to horizontal movement, it feels like the horizontal movement gains momentum
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.