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Portrait Problem

Started by JSLC1108, May 12, 2010, 02:28:21 PM

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JSLC1108

how can i change player 2's big portrait?
[this is the pic in-game]

i want that pic to become like this,
[edited pic, not in-game]

can sum1 help me?


JSLC1108

no one's gonna help me..  :'(

vgma2

Dunno if it's posible, (I think it should be possible)

Your gonna have to create a seperate sprite for that in the sff then edit the system.def so that p2 uses that kind of portrait.

JSLC1108

yeah i put the other sprite in the .sff.. what part do i edit in the system.def?

Rurounin

#4
Shouldn't be too hard, just add a P2 select sprite to your character and have your system.def open it.

I'm assuming you already know how to insert extra sprites into the characters so i'll just skip that, replace 9000,2 with whatever number you decided to use.

Your P1 probably looks like this.

p1.face.spr = 9000,1

Make your P2 look like this.

p2.face.spr = 9000,2

This is assuming putting a second big portrait in 9000,2 isn't gonna screw things up, i don't know if it will.
You're gonna have to do this for all your characters if you decide to go with it, any character you do not do this to won't show up on P2, maybe if you make sure your portrait covers the whole area and put the normal 9000,1 underneath it but it's nothing i've tested, just a theory, something along the lines of p2.face.bg0.spr = 9000,1 , i wouldn't be surprised if it doesn't work though.

Also, don't forget to change your p2.face.facing from -1 to 1.

If it's all gonna be marvel characters though then just change the background and make the characters sprites with transparent backgrounds, much easier, but probably not what you're looking for.