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"PotS style" Ryuji Yamazaki (Read 17413 times)

Started by Knuckles8864, August 05, 2019, 09:19:49 AM
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"PotS style" Ryuji Yamazaki
#1  August 05, 2019, 09:19:49 AM
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Mem

Re: "PotS style" Ryuji Yamazaki
#2  August 05, 2019, 10:25:33 AM
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The second hit of EX serpent slash(the hit that pulls the opponent in) gives him meter.
Re: "PotS style" Ryuji Yamazaki
#3  August 05, 2019, 10:45:30 AM
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Some quick feedback after a few minutes of testing:
-Big portrait is not positioned correctly as it doesn't fit 120 x 140 (Y axis needs to be 7).
-Pit Viper has a normal guard spark instead of a special one when blocked.
-There's no super jump sound effect when he leaps during Guillotine.

Thanks for the release, it was well worth waiting for.
Re: "PotS style" Ryuji Yamazaki
#4  August 05, 2019, 11:35:12 AM
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Congrats on the release, I was waiting for him. He plays very nice as expected. Some feedback:
- Big portrait is missaligned as it is bigger than 140px
- Drill is listed in the ReadMe as HCB HCB P, but I can only do it with 2P
- The time to do forward dash is very tight, most of the time I do a small run instead
Will test him more later. Thank you for the release!
Re: "PotS style" Ryuji Yamazaki
#5  August 05, 2019, 03:14:01 PM
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The second hit of EX serpent slash(the hit that pulls the opponent in) gives him meter.

-Fixed.
-Big portrait is not positioned correctly as it doesn't fit 120 x 140 (Y axis needs to be 7).
-Pit Viper has a normal guard spark instead of a special one when blocked.
-There's no super jump sound effect when he leaps during Guillotine.

Thanks for the release, it was well worth waiting for.

-Fixed
-Fixed
-Fixed, and added the effects for the jump for Guillotine, and Level 1 of Drill.
Congrats on the release, I was waiting for him. He plays very nice as expected. Some feedback:
- Big portrait is missaligned as it is bigger than 140px
- Drill is listed in the ReadMe as HCB HCB P, but I can only do it with 2P
- The time to do forward dash is very tight, most of the time I do a small run instead
Will test him more later. Thank you for the release!

-Fixed (Already)
-Yeah, I meant 2p. Whoops. If I ever get those Freak-Out Fist sprites set, then I'll make Drill a Level 1-2 Super instead.
-Fixed (I think? Let me know what you think.)

Thank you for your kind words, everyone! :)

Edit: Link Updated
Re: "PotS style" Ryuji Yamazaki
#6  August 05, 2019, 04:20:25 PM
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Gonna try this
Re: "PotS style" Ryuji Yamazaki
#7  August 05, 2019, 04:39:12 PM
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Great! EX moves like KOF XIV is good! I saw MAX Guillotine of XIV for the first time!
But I think Guillotine blow off opponent more higher.
Re: "PotS style" Ryuji Yamazaki
#8  August 05, 2019, 05:02:51 PM
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I might just edit the Freak-Out Fist sprites.
I'm not sure if it's the torso when he's shaking or the face.
Also what Blood did you use?
Re: "PotS style" Ryuji Yamazaki
#9  August 05, 2019, 08:31:15 PM
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Been waiting for this guy even before you announced him.I voted for Yamazaki even before Maki was released. Thanks for the release gonna download asap.
Re: "PotS style" Ryuji Yamazaki
#10  August 05, 2019, 09:52:08 PM
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Sorry for the double about the big port, it was 5am here I was already going to sleep, I started typing feedback before SolidZone26 have posted. Anyway, thanks for the update. If you ever need help with coding AI, I'll be glad to help, I was even thinking about adding AI to your Maki as well.
Re: "PotS style" Ryuji Yamazaki
#11  August 06, 2019, 01:42:23 AM
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Great! EX moves like KOF XIV is good! I saw MAX Guillotine of XIV for the first time!
But I think Guillotine blow off opponent more higher.

Thanks, man! I've taken some inspiration from your Yamazaki! :D

I might just edit the Freak-Out Fist sprites.
I'm not sure if it's the torso when he's shaking or the face.
Also what Blood did you use?

It's kind of both. I've posted what I'd like edited in another topic, but I'll post them here as well.





The blood is from Wolverine by Froz. I forgot to give credit for it. Whoops.

Been waiting for this guy even before you announced him.I voted for Yamazaki even before Maki was released. Thanks for the release gonna download asap.

Thank you!

Sorry for the double about the big port, it was 5am here I was already going to sleep, I started typing feedback before SolidZone26 have posted. Anyway, thanks for the update. If you ever need help with coding AI, I'll be glad to help, I was even thinking about adding AI to your Maki as well.

No big deal, and I'd be happy for the help with AI.
Re: "PotS style" Ryuji Yamazaki
#12  August 06, 2019, 01:53:51 AM
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Here's what I could brew up.
The Shoes and Belt were also very off, so I attended to those.
Also I forgot to mention the Eviscerator hitsparks are a little off.
BTW, Kyouken is the real name for Freak-Out Fist.
Re: "PotS style" Ryuji Yamazaki
#13  August 06, 2019, 05:48:14 AM
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Eviscerator cannot be cancelled into; is this intentional?

When the opponent is reeled in by EX Serpent Slash, they are flipped horizontally for the first frame, before being reversed in the other direction and placed on the ground. I'm not sure that Yamazaki's arm movements would cause that and it looks kinda weird to me (IDK if it happens like that in XIV though). Something similar happens in the rapid headbutt finisher for Drill.

LP Double Return doesn't have the typical large meter gain it usually has (this is the trade-off of using it vs. the stronger versions that actually generate a projectile)

When the opponent lands after being hit by EX Fight of Tempering (the full sequence), they land and are immediately in their lie dead animation, and no landing dust or sound is displayed.
Re: "PotS style" Ryuji Yamazaki
#14  August 06, 2019, 08:54:55 AM
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thanks!!!i like this  char
Re: "PotS style" Ryuji Yamazaki
#15  August 06, 2019, 09:03:40 AM
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That looks better, but his head doesn't match his CvS head, unfortunately.

Eviscerator cannot be cancelled into; is this intentional?

When the opponent is reeled in by EX Serpent Slash, they are flipped horizontally for the first frame, before being reversed in the other direction and placed on the ground. I'm not sure that Yamazaki's arm movements would cause that and it looks kinda weird to me (IDK if it happens like that in XIV though). Something similar happens in the rapid headbutt finisher for Drill.

LP Double Return doesn't have the typical large meter gain it usually has (this is the trade-off of using it vs. the stronger versions that actually generate a projectile)

When the opponent lands after being hit by EX Fight of Tempering (the full sequence), they land and are immediately in their lie dead animation, and no landing dust or sound is displayed.

-It was at first, but it's now it's added in.
-Fixed
-Added
-I'm aware of that. It does the same for the Stomp finisher for Drill. I was thinking of making both into a Special State, like the Headbutt finisher.
Re: "PotS style" Ryuji Yamazaki
#16  August 06, 2019, 01:31:08 PM
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Any chance you might add the Level 5 Drill finisher? Its a rather tough to perform special from the Real Bout Special games onward and his EX form in 98UM.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: "PotS style" Ryuji Yamazaki
#17  August 06, 2019, 07:35:41 PM
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Any chance you might add the Level 5 Drill finisher? Its a rather tough to perform special from the Real Bout Special games onward and his EX form in 98UM.

Speaking of, is there any chance of adding the Triple Slash from RBFF2 for a fully charged normal Serpent Slash?

Late edit here, but here's my update to the animation:
Re: "PotS style" Ryuji Yamazaki
#18  August 07, 2019, 02:40:49 AM
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From what i see in the whole progress, it's better than i thought. Such great work you did once again. :)
Re: "PotS style" Ryuji Yamazaki
#19  August 07, 2019, 03:59:52 AM
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Awesome!! Thanks for your impresive work!!
Re: "PotS style" Ryuji Yamazaki
#20  August 07, 2019, 05:33:51 AM
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Any chance you might add the Level 5 Drill finisher? Its a rather tough to perform special from the Real Bout Special games onward and his EX form in 98UM.

I'll eventually do that. I just need to fix the projectiles for Double Return (the EX version is pretty bad imo, and I wanted to get a chance to fix it properly, call me lazy for it).

Speaking of, is there any chance of adding the Triple Slash from RBFF2 for a fully charged normal Serpent Slash?
Late edit here, but here's my update to the animation:


I can add it in, maybe make it that and/or an option for the EX Serpent Slash for either that or KoF XIV's edition.

Also, that looks way better. Thank you kindly! I'll add it in, but I still need help with the last part (the move itself, more specifically the part where he picks up his opponent using his teeth, as mentioned like the kick move above, it clashes because it looks too much like it was sprited from KoF 98-2002.)

[youtube]https://youtu.be/x4uk_BKIKSU[/youtube]

From what i see in the whole progress, it's better than i thought. Such great work you did once again. :)

Awesome!! Thanks for your impresive work!!

Thank you for the kind words! :) Sorry it took so long to release!