Problem creating font

Started by germanvasquez, April 04, 2014, 09:33:15 PM

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germanvasquez

Hi,


Im actually creating a font for a custom screenpack,


The fact is I,m a giving every char i have a displayname letter, a, b, c, etc


Im creating a bitmap font for my mugen 1.0 and trying to map each letter wih a sprite of the font wich is a face of a char with the name.

Example,

I changed a Ryu display name to "A" in sprite 0,65 wich belongs to that letter I put a ryu´s face sprite + a custom desing for the name ryu,

then i changed a ken display name to be "B" in sprite 0,66 wich belongs to that letter I put ken´s face sprite + a custom design for his name ken,

obviously the two images has differents palletes

I import the images to the sprite and set them as unique pallete

then i try it out in mugen and the B font/sprite/pallete swaps to the A pallette

what am I doing wrong?

Am I working wrongly the color banks?
How can i set it right?

thanks in advance guys

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