;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[Statedef 3333]
type = U
movetype = I
physics = N
anim = 9004
poweradd = -1000
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = numexplod(4) != 0
id = 4
ignorehitpause = 1
[State 3333, Super]
type = SuperPause
triggerall = parent, AnimElem = 1
trigger1 = parent, stateno = 3520
trigger1 = parent, anim = 3010
trigger2 = parent, stateno = 3530
trigger2 = parent, anim = 3010
Time = 41
Sound = S4,7
Anim = S8501
Pos = 30,-100;60,-200
[State 3333, Super]
type = SuperPause
triggerall = parent, AnimElem = 1
trigger1 = parent, stateno = 3500
trigger1 = parent, anim = 1060
trigger2 = parent, stateno = 3100
trigger2 = parent, anim = 3101
Time = 41
Sound = S4,7
Anim = S8501
Pos = 22,-85;44,-170
[State 3333, Super]
type = SuperPause
triggerall = parent, AnimElem = 1
trigger1 = parent, stateno = 3510
trigger1 = parent, anim = 1080
Time = 41
Sound = S4,7
Anim = S8501
Pos = 9,-55;60,-200
[State 3333, Super]
type = SuperPause
triggerall = parent, AnimElem = 1
trigger1 = parent, stateno = 3540
trigger1 = parent, anim = 1090
Time = 41
Sound = S4,7
Anim = S8501
Pos = 5,-99;60,-200
[State 3333, Hyper Bg]
type = Explod
trigger1 = Time = 0
ID = 8500
anim = 8500
postype = left
pos = 0, 0
bindtime = -1
removetime = -2
supermovetime = -1
sprpriority = -4
ownpal = 1
scale = 1,1
[State 3333, Black Bg]
type = Explod
trigger1 = root,anim = 3120 ; Raging Uppercut
trigger1 = root,animelem = 2 && numexplod(8502) = 0
ID = 8502
anim = 8502
postype = left
pos = 0, 0
bindtime = -1
removetime = -2
supermovetime = -1
sprpriority = 3
ownpal = 1
scale = 1,1
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = root,anim = 3120 ; Raging Uppercut
trigger1 = root,animelem = 4
trigger2 = root,stateno = 3132 ; Raging Uppercut fall
id = 8502
;ignorehitpause =
;persistent =
[State 3333, Hyper BG 2]
type = Explod
trigger1 = time = 0
anim = 8550
ID = 8550
postype = left
pos = -80, -40
bindtime = -1
removetime = -1
sprpriority = -5
removeongethit = 1
ownpal = 1
;scale = 0.5,0.5
;supermovetime = 38
[State 3333, RemoveExplod]
type = RemoveExplod
trigger1 = parent, stateno != [3000,3900]
id = 8550
[State 3333, Raging Tiger]
type = Explod
trigger1 = Time = 0
ID = 3100
anim = 3100 ;9001
postype = P1
pos = 0,0;-169,-12
ownpal = 1
sprpriority = 9
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 3333, Portrait]
type = Explod
trigger1 = Time = 0
ID = 9001
anim = 9002 ;9001
postype = Back
pos = 0,0;-169,-12
ownpal = 1
sprpriority = -2
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 3333, fade1]
type = Explod
trigger1 = Time = 1
ID = 9003
anim = 9003 ;9001
postype = Back
pos = 0,0;-169,-12
ownpal = 1
sprpriority = -2
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 3333, fade2]
type = Explod
trigger1 = Time = 5
ID = 9003
anim = 9003 ;9001
postype = Back
pos = -7,4;-169,-12
ownpal = 1
sprpriority = -2
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 3333, fade3]
type = Explod
trigger1 = Time = 9
ID = 9003
anim = 9003 ;9001
postype = Back
pos = -14,8;-169,-12
ownpal = 1
sprpriority = -2
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 3333, fade4]
type = Explod
trigger1 = Time = 11
ID = 9003
anim = 9003 ;9001
postype = Back
pos = -21,12;-169,-12
ownpal = 1
sprpriority = -2
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 3333, fade5]
type = Explod
trigger1 = Time = 13
ID = 9003
anim = 9003 ;9001
postype = Back
pos = -28,16;-169,-12
ownpal = 1
sprpriority = -2
supermovetime = -1
removeongethit = 1
bindtime = -1
removetime = -2
scale = 0.5,0.5
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = time =0
fv = 21 ;fv =
value = 256
ignorehitpause = 1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = time =0
fv = 22 ;fv =
value = 256
ignorehitpause = 1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = time >= 1
fv = 22 ;fv =
value = 0
ignorehitpause = 1
[State 3333, DestroySelf]
type = DestroySelf
trigger1 = parent, stateno != [3000,3900]
;ignorehitpause =
;persistent =
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