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Problems with duplicate palettes (Read 609 times)

Started by ShadowMan44, November 09, 2014, 10:23:47 am
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Problems with duplicate palettes
#1  November 09, 2014, 10:23:47 am
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I have a "win portrait" that has the exact same palette as the main character, but it has its own palette, which is a complete duplicate.

But it's IMPOSSIBLE to remove, I delete it, and when I open the character back up, it keeps coming back!

Yes, I did click "apply current palette to sprite", it STILL didn't work.

Not even saving it as an image file, going to the "palette editor", and clicking "insert current palette to images" works.

Is there a possible way to remove the duplicate palette?
Re: Problems with duplicate palettes
#2  November 09, 2014, 10:30:49 am
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move the image.
use Fighter Factory 3, click to make sprites active. At the top, under View, click organizer until it shows up on the right.
click on the image with the bad pallet. It's probably up front and probably a duplicate of your main pallet.
Drop the image down a few numbers.
Save.
Find the "bad" image in sprites and click advanced palette editor (ctrl+p)
Open it and the palette should be active.
Click Save as group/index. the 3rd icon at the top left.
Pick a crazy number you like that isnt used.
Save it.
exit advanced palette editor
under sprites at the top click save as, choose 1.0 or 1.1

Close the project down and reopen it.
The changes should be there. If not, I have another way...

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