Giant technological corporations within the Zentrix foundation compete against each other to create the ultimate driver which will greatly enhance the abilities to what the average person can do but had no one who was willing to test it.
They all agreed to set up an underground game, where people are used as guinea pigs to test their version of the driver. Most people who competed in these games were looking to earn some money or compete their for personal goals. The drivers were successful in enhancing the users human capabilities giving them superhuman powers but had negative side effects, the user would lose a trait/ability that they held dear to them.
The goal of the games are:
Each company's team are given confidential data that the team must protect and they must obtain the opposing team's confidential data by all means possible. The team with both their own and their opponents data is the winner.
For those of you who are familiar with the Guilty Gear Series, the gameplay will be similar to that with some twists in it.
The game uses four buttons - Light Punch, Hard Punch, Light Kick and Hard Kick.
Features a guard break system, Stun Gauge system like in SF3 and a burst system like in Guilty Gear.
The dash system plays a big role in the game. You can dash in four directions in the air or on the ground (except dashing down which can only be done in air). Dashing forward and up hits the opponent but dashing back and dashing down doesn't. When you connect a forward/up dash you'll be able to chain a normal to start/continue a combo or continue applying pressure. You'll be able to dash cancel from normal moves and special moves to continue combos.
Blue dashes cover a short distance and uses 50% of one bar of super meter.
Red dashes cover a long distance and uses 75% of one bar of super meter.
As for the big announcement. I'm planning to run a poll to vote for any future characters (Izzy aside) you like the look/sound of. You can find an image of each character within the spoilers as well as a small description of what you can expect from the character fighting style/gameplay wise.
Xiu:
Spoiler, click to toggle visibilty

Xiu is going to be the Bruce Lee archetype of character. At the moment not much has been planned as far as her playstyle goes but expect her to be an extremely aggressive character.
Jinkuro:
Spoiler, click to toggle visibilty

Jinkuro is a Muay Thai shadow boxer. What I have planned for his playstyle is a mix between a sort of Muay Thai style and a mix of Chizuru's fighting style from KOF.
Bausman:
Spoiler, click to toggle visibilty

Bausman will be the game's first grappler. The plan for Bausman is to make him look like the "most disrespectful grappler" I can possibly make him.
Karl:
Spoiler, click to toggle visibilty

Karl will have a unique break dancing fighting style, incorporating classic dance moves alongside fighting with his boom box. He will be a very tricky, yet stylish character to fight against.
Teal:
Spoiler, click to toggle visibilty

And here is Teal. Some of you might remember her from Inch's 2nd trailer, on the same team as Jonathan and Tomoe.
The theme I'm running with for her gameplay is 'Smoke & Mirrors'. You can expect her gameplay to be a cross between say Smoke from Mortal Kombat and Urien's Aegis reflector gimmicks from SF3: 3rd Strike
Grim:
Spoiler, click to toggle visibilty

And here is the last and final character I will be revealing. Grim will be a type of summon/curse character much like Zappa from Guilty Gear or Arakune from Blazblue.
He will have a levelling up system to determine which summon he gets next. Once the level is max Grim will gain access to The Reaper as his final summon.