Projectile not pausing during the Opponent's SuperPause

Started by Walruso, November 13, 2022, 10:13:53 PM

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Walruso

Hey guys, I need some help on the projectile helper that it still moves during the opponent's superpause.


I tried to find some ways to fix the helper projectile, but the projectile helper still does not work.


It still frustrates me on the helper projectile not pausing during the opponent's superpause when I tried to fix it myself.

beterhans

Quote from: Walruso on November 13, 2022, 10:13:53 PM
Hey guys, I need some help on the projectile helper that it still moves during the opponent's superpause.


I tried to find some ways to fix the helper projectile, but the projectile helper still does not work.


It still frustrates me on the helper projectile not pausing during the opponent's superpause when I tried to fix it myself.

it not in the helper's state but in the helper's summoning state controller.

for example



[State Helper]
type = helper
triggerall = !NumHelper(7140)
trigger1 = !Time
stateno = 7140
ID = 7140
name = "Clash_FX"
facing = 1
postype = P1
pos = (P2Dist x / 2.0), var(56) * Const(Size.yScale)
supermovetime = 0
pausemovetime = 4294967295
size.xScale = Const(Size.xScale)
size.yScale = Const(Size.yScale)
ignorehitpause = 1