Added Explodsive Buffering System by Just No Point & Jmorphman
Added Kikoku Tsuki
Added Kongou KokuretsuZan
Added intro vs Haohmaru
Added intro vs Beterhans' Ryu (he updated his Ryu with the intro, go to his site to get it

)
Fixed Hyper Finish not triggering on the last hit of Messatsu Gohado and Tenma Gozanku
Fixed additional hit and damage on Tenma Gozanku
Fixed timing on throws
Changed target velocity when hit by EX Tatsumaki so now you almost always connect all 5 hits
Changed juggles and dampener for some moves to make it more balanced
Added AfterImage on second winpose (stomp)
Added Max Mode for AI
Changed AI behavior in Custom Combo
Fixed AI using Custom Combo even if you select to use Max Mode
Fixed AI using EX Moves during Custom Combo
EX Moves consumes 1/3 of the bar in Max Mode, like DW updated chars
Fixed using Zero Counter during Max Mode, which should not be possible
Fixed hitpauses
Fixed pushbacks and corner push
Changed velocities here and there
Added Palettes
Added Palette Guide
Fixed wrong changestate on Misogi
Fixed missaligned hitsparks on Tatsumaki Zankukyaku
Fixed both intros with Bison (Normal (SGS) and Shin (Misogi))
Fixed Kikoku Tsuki
Changed dampening for when canceling a special into Misogi