YesNoOk
avatar

Reimu Hakurei (updated 9/8/14) (Read 5058 times)

Started by Zero-Sennin, September 06, 2014, 12:11:58 am
Share this topic:
Reimu Hakurei (updated 9/8/14)
New #1  September 06, 2014, 12:11:58 am
  • ****
  • Mach Punch Zoning Arm
    • USA
    • Skype - Zero-Sennin
    • tinyurl.com/zstrinmu
Youtube 
Twitter
Ask.fm
Zero-Sennin's Workshop
Quote
[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: September 09, 2014, 11:24:55 pm by Zero-Sennin
Re: Reimu Hakurei
#2  September 07, 2014, 07:35:23 pm
  • *****
  • Eyyyy
    • UK
Cautionary Border is bugged, the energy barrier just blinks out awkwardly and the EX version causes a clone glitch. This also prevents her from using her other specials.

Demon Binding Circle barely has any sound.

There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Reimu Hakurei
#3  September 07, 2014, 08:46:34 pm
  • ******
Is it just me, or does superjump not activate?

Also crouching block uses standing hurtbox, not sure if intentional.
Re: Reimu Hakurei
#4  September 08, 2014, 05:49:23 am
  • ****
  • Mach Punch Zoning Arm
    • USA
    • Skype - Zero-Sennin
    • tinyurl.com/zstrinmu
Cautionary Border is bugged, the energy barrier just blinks out awkwardly and the EX version causes a clone glitch. This also prevents her from using her other specials.

Demon Binding Circle barely has any sound.


-EX version bug has already been fixed.
-I have not found a suitable sound for Demon Binding Circle as of yet; not a bug.

Is it just me, or does superjump not activate?

Also crouching block uses standing hurtbox, not sure if intentional.

-Superjump got removed, but by the sound of it I forgot to remove it from the readme. My bad.
-No, it's not.
Youtube 
Twitter
Ask.fm
Zero-Sennin's Workshop
Quote
[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Reimu Hakurei
#5  September 08, 2014, 08:00:18 pm
  • *****
  • Thanks and God bless
    • USA
    • ricepigeon.neocities.org
Quick playtest:

  • Ground 5X seems to have too much priority. Comparing it to her source hitbox, shes missing a hurtbox on her arm. For comparison:

  • Ground 5Y has 2 tick startup and is safer on hit and block than 5X
  • Hitstun and Blockstun appear to be identical. Intentional?
  • The hitbox for Ground 2Y seems to shift backward into Reimu's body for some odd reason.
  • Hakurei Amulet (Light) seems way too safe at point blank. +25 to be exact. I know its a charge move but still
  • The chip damage on Hakurei Amulet Light and Medium is close to almost half the normal damage it does normally
  • In both IaMP and Hisoutensoku, Cautionary Border knocks down on hit. Here it doesn't.
  • All versions of Rain Dance deal less damage on hit than they do on block.
  • Not sure how I feel about Fantasy Orb having 30 frame startup.
  • Demon Binding Circle's chip damage seems to be way too much at 135, considering it does 377 on hit. That's almost half.
  • Any reason why Wind God Kick has invincibility frames at the beginning of every single hit, rather than just at he beginning of the first hit?
Re: Reimu Hakurei
#6  September 08, 2014, 09:06:07 pm
  • ***
  • It's time to fly...
    • USA
    • Skype - suburban-gamer
nice release!

When everything seems to be going against you, remember that the airplane takes off against the wind, not with it. - Henry Ford
Re: Reimu Hakurei
#7  September 09, 2014, 04:28:19 am
  • ****
  • Mach Punch Zoning Arm
    • USA
    • Skype - Zero-Sennin
    • tinyurl.com/zstrinmu
Quick playtest:

  • Ground 5X seems to have too much priority. Comparing it to her source hitbox, shes missing a hurtbox on her arm. For comparison:

  • Ground 5Y has 2 tick startup and is safer on hit and block than 5X
  • Hitstun and Blockstun appear to be identical. Intentional?
  • The hitbox for Ground 2Y seems to shift backward into Reimu's body for some odd reason.
  • Hakurei Amulet (Light) seems way too safe at point blank. +25 to be exact. I know its a charge move but still
  • The chip damage on Hakurei Amulet Light and Medium is close to almost half the normal damage it does normally
  • In both IaMP and Hisoutensoku, Cautionary Border knocks down on hit. Here it doesn't.
  • All versions of Rain Dance deal less damage on hit than they do on block.
  • Not sure how I feel about Fantasy Orb having 30 frame startup.
  • Demon Binding Circle's chip damage seems to be way too much at 135, considering it does 377 on hit. That's almost half.
  • Any reason why Wind God Kick has invincibility frames at the beginning of every single hit, rather than just at he beginning of the first hit?

-Source hitboxes weren't a concern to me and will continue to not be so.
-Noted. Now 3 tick startup, +2 on hit/block. That's the best I can give you.
-Yes.
-Noted. Fixed.
-Noted. Now +14.
-Noted. Fixed, and I'll assume you meant both ground and aerial versions.
-Noted. Deliberate; her oki game is strong enough as it is and I didn't want to compound it.
-Noted. Fixed.
-Noted. Startup reduced.
-Noted. Reduced.
-Probably a bug? Fixed.

New version is out.
Youtube 
Twitter
Ask.fm
Zero-Sennin's Workshop
Quote
[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.