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Replacing default run with a forward dash (Read 1073 times)

Started by bchan009, July 02, 2010, 07:03:37 pm
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Replacing default run with a forward dash
#1  July 02, 2010, 07:03:37 pm
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Hi,

I've been working on an original character in mugen but can't seem to figure out how to make a forward dash instead of a run.  How do I do this?

Thanks! =)
Re: Replacing default run with a forward dash
#2  July 02, 2010, 07:24:31 pm
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Overwrite state 100 (the running state).

Do this by simply coding a new state, but use 100 as the stateno. If you're character is using its own common1.cns (not the one thats in mugen's data folder) file, just edit the state 100 thats already in there.
Re: Replacing default run with a forward dash
#3  July 02, 2010, 07:29:04 pm
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Thanks for the quick reply!

What happens if I edit MUGEN's command1.cns file?  It'll change the behavior for ALL characters, right?  I'm making a full game.

What are the benefits to just changing it globally in command1.cns and doing on a per character basis?
Re: Replacing default run with a forward dash
#4  July 02, 2010, 07:57:43 pm
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If you want all of your characters to dash, edit the common, it's faster.

fucking bad poster asshole that home32 bitch
Re: Replacing default run with a forward dash
#5  July 02, 2010, 08:38:02 pm
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What happens if I edit MUGEN's command1.cns file?  It'll change the behavior for ALL characters, right?  I'm making a full game.

What are the benefits to just changing it globally in command1.cns and doing on a per character basis?

Yes. Leave it as is for normal mugen, but its safe for fullgames, assuming that all characters are using the same mechanic (even if they arent, just simply code it in the character)

One common practice to do is to actually copy the common1.cns file into the character's folder and just use that one instead. I don't do this, as I only overwrite the states that I actually want to overwrite.